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AIDef:Action/AnimTimingAttackMove
From ZeldaMods (Breath of the Wild)
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AnimTimingAttackMoveAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
IsRound |
Bool |
|
|
JumpHeight |
Float |
|
|
MaxSpeed |
Float |
|
|
RigidBodyName |
String |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, 素手パンチ)
Name |
Value
|
ASName |
NoWeaponAttack
|
IsRound |
True
|
JumpHeight |
1.3
|
MaxSpeed |
0.85
|
RigidBodyName |
AtkEnemyBody
|
子0 (Bokoblin_Red, 素手パンチ)
Name |
Value
|
ASName |
NoWeaponAttack
|
IsRound |
True
|
JumpHeight |
1.3
|
MaxSpeed |
0.85
|
RigidBodyName |
AtkEnemyBody
|
子0 (Bokoblin_Senior, 素手パンチ)
Name |
Value
|
ASName |
NoWeaponAttack
|
IsRound |
True
|
JumpHeight |
1.3
|
MaxSpeed |
0.85
|
RigidBodyName |
AtkEnemyBody
|
子0 (Bokoblin_Rapid, 素手パンチ)
Name |
Value
|
ASName |
NoWeaponAttack
|
IsRound |
True
|
JumpHeight |
1.3
|
MaxSpeed |
0.85
|
RigidBodyName |
AtkEnemyBody
|