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AddNoUseTerritoryCounterAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 MapUnitInstParams
- 3 StaticInstParams
- 4 Derived definitions
- 4.1 子1 (Rabbit, 通常)
- 4.2 子1 (Animal_Horse_A, 通常)
- 4.3 子1 (Boar, 通常)
- 4.4 子1 (Deer, 通常)
- 4.5 子1 (Dog, 通常)
- 4.6 子1 (Fox, 通常)
- 4.7 子1 (Sunazarashi_B, 通常)
- 4.8 子1 (Squirrel, 通常)
- 4.9 子1 (DomesticAnimalWait, 通常)
- 4.10 子1 (SunazarashiSP_C, 通常)
- 4.11 子1 (Wolf, 通常)
- 4.12 子1 (Deer_MiniGame, 通常)
- 4.13 子1 (Bear, 通常)
- 4.14 子1 (DomesticAnimal, 通常)
- 4.15 子1 (Boar_MiniGame, 通常)
AITreeVariables
Name |
Type |
Default value |
Description
|
IsUseTerritory |
Bool |
False |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
TerritoryArea |
Float |
0.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
Counter |
Int |
|
|
CamDist |
Float |
|
|
Derived definitions
子1 (Rabbit, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Animal_Horse_A, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Boar, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Deer, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Dog, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Fox, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Sunazarashi_B, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Squirrel, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (DomesticAnimalWait, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (SunazarashiSP_C, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Wolf, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Deer_MiniGame, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Bear, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (DomesticAnimal, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|
子1 (Boar_MiniGame, 通常)
Name |
Value
|
Counter |
1000
|
CamDist |
50.0
|