From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
AnimalElectricParalysisAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 子0 (Rabbit, 水上_1)
- 3.2 子0 (Rabbit, 先行動_0)
- 3.3 痺れ (Rabbit, リアクション)
- 3.4 気絶 (WolfLink, リアクション)
- 3.5 痺れ (WolfLink, リアクション)
- 3.6 痺れ (Animal_Horse_A, リアクション)
- 3.7 子0 (Pigeon, 空中死亡_1)
- 3.8 子0 (Pigeon, 先行動_0)
- 3.9 痺れ (Pigeon, リアクション)
- 3.10 子0 (Boar, 水上_1)
- 3.11 子0 (Boar, 先行動_0)
- 3.12 痺れ (Boar, リアクション)
- 3.13 子0 (Deer, 水上_1)
- 3.14 子0 (Deer, 先行動_0)
- 3.15 痺れ (Deer, リアクション)
- 3.16 痺れ (Dog, リアクション)
- 3.17 子0 (Sunazarashi, 水上_1)
- 3.18 子0 (Sunazarashi, 先行動_0)
- 3.19 痺れ (Sunazarashi, リアクション)
- 3.20 痺れ (Kokko, リアクション)
- 3.21 子0 (Fox, 水上_1)
- 3.22 子0 (Fox, 先行動_0)
- 3.23 痺れ (Fox, リアクション)
- 3.24 痺れ (Sunazarashi_B, リアクション)
- 3.25 子0 (Squirrel, 水上_1)
- 3.26 子0 (Squirrel, 先行動_0)
- 3.27 痺れ (Squirrel, リアクション)
- 3.28 子0 (LittleBird, 空中死亡_1)
- 3.29 子0 (LittleBird, 先行動_0)
- 3.30 痺れ (LittleBird, リアクション)
- 3.31 痺れ (DomesticAnimalWait, リアクション)
- 3.32 痺れ (SunazarashiSP_C, リアクション)
- 3.33 痺れ (KakarikoKokko, リアクション)
- 3.34 子0 (Duck, 空中死亡_1)
- 3.35 子0 (Duck, 先行動_0)
- 3.36 痺れ (Duck, リアクション)
- 3.37 子0 (Wolf, 水上_1)
- 3.38 子0 (Wolf, 先行動_0)
- 3.39 痺れ (Wolf, リアクション)
- 3.40 子0 (Hawk, 空中死亡_1)
- 3.41 子0 (Hawk, 先行動_0)
- 3.42 痺れ (Hawk, リアクション)
- 3.43 子0 (Deer_MiniGame, 水上_1)
- 3.44 子0 (Deer_MiniGame, 先行動_0)
- 3.45 痺れ (Deer_MiniGame, リアクション)
- 3.46 子0 (Bear, 水上_1)
- 3.47 子0 (Bear, 先行動_0)
- 3.48 痺れ (Bear, リアクション)
- 3.49 痺れ (DomesticAnimal, リアクション)
- 3.50 子0 (SunazarashiSP, 水上_1)
- 3.51 子0 (SunazarashiSP, 先行動_0)
- 3.52 痺れ (SunazarashiSP, リアクション)
- 3.53 子0 (Boar_MiniGame, 水上_1)
- 3.54 子0 (Boar_MiniGame, 先行動_0)
- 3.55 痺れ (Boar_MiniGame, リアクション)
- 3.56 子0 (Heron, 空中死亡_1)
- 3.57 子0 (Heron, 先行動_0)
- 3.58 痺れ (Heron, リアクション)
StaticInstParams
Name |
Type |
Default value |
Description
|
PauseDelayFrames |
Float |
|
|
ASName |
String |
|
|
ThrowOffAttackRigidBodyName |
String |
|
|
CanRiddenWhenLeave |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IsEnableThrowOffAttack |
Bool |
|
|
Derived definitions
子0 (Rabbit, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Rabbit, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Rabbit, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気絶 (WolfLink, リアクション)
Name |
Value
|
PauseDelayFrames |
5.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (WolfLink, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (Animal_Horse_A, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Pigeon, 空中死亡_1)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Pigeon, 先行動_0)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Pigeon, リアクション)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Boar, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Boar, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Boar, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Deer, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Deer, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Deer, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (Dog, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Sunazarashi, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Sunazarashi, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Sunazarashi, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (Kokko, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Fox, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Fox, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Fox, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (Sunazarashi_B, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Squirrel, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Squirrel, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Squirrel, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (LittleBird, 空中死亡_1)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (LittleBird, 先行動_0)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (LittleBird, リアクション)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (DomesticAnimalWait, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (SunazarashiSP_C, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (KakarikoKokko, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Duck, 空中死亡_1)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Duck, 先行動_0)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Duck, リアクション)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Wolf, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Wolf, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Wolf, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Hawk, 空中死亡_1)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Hawk, 先行動_0)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Hawk, リアクション)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Deer_MiniGame, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Deer_MiniGame, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Deer_MiniGame, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bear, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Bear, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Bear, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
痺れ (DomesticAnimal, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (SunazarashiSP, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (SunazarashiSP, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (SunazarashiSP, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Boar_MiniGame, 水上_1)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Boar_MiniGame, 先行動_0)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Boar_MiniGame, リアクション)
Name |
Value
|
PauseDelayFrames |
10.0
|
ASName |
Damage
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Heron, 空中死亡_1)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
子0 (Heron, 先行動_0)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
痺れ (Heron, リアクション)
Name |
Value
|
PauseDelayFrames |
100000.0
|
ASName |
Electric
|
ThrowOffAttackRigidBodyName |
|
CanRiddenWhenLeave |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|