AreaRoot| AI definition |
|---|
| Type |
Action |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| CameraSet |
String |
- |
|
| CameraPriority |
Int |
1 |
|
| Shape |
String |
Sphere |
|
| WarpDestMapName |
String |
|
New scene map name
|
| WarpDestPosName |
String |
|
New scene position name
|
| AutoSave |
Bool |
False |
Autosave when entering area
|
| ForceCalcInEvent |
Bool |
False |
|
If both WarpDestMapName and WarpDestPosName are non-empty strings, a scene change will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AutoSaveInterval |
Float |
|
|
Derived definitions
Root (Area)
| Name |
Value
|
| AutoSaveInterval |
1800.0
|