Category:AIDef (Action)
AI definitions for actions.
Pages in category "AIDef (Action)"
The following 200 pages are in this category, out of 1,771 total.
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- AIDef:Action/PlayerCutFall
- AIDef:Action/PlayerCutHorseJump
- AIDef:Action/PlayerCutHorseJumpLand
- AIDef:Action/PlayerCutJump
- AIDef:Action/PlayerCutNormal
- AIDef:Action/PlayerCutReverse
- AIDef:Action/PlayerCutTurn
- AIDef:Action/PlayerCutTurnLSword
- AIDef:Action/PlayerDamage
- AIDef:Action/PlayerDead
- AIDef:Action/PlayerDeadWait
- AIDef:Action/PlayerDemoAccelerateHorse
- AIDef:Action/PlayerDemoAirWait
- AIDef:Action/PlayerDemoWait
- AIDef:Action/PlayerDestinationMove
- AIDef:Action/PlayerDestinationTurn
- AIDef:Action/PlayerDestinationTurnRefActor
- AIDef:Action/PlayerDestinationTurnStarter
- AIDef:Action/PlayerDestinationTurnWithAnim
- AIDef:Action/PlayerDisplayWait
- AIDef:Action/PlayerDiveMove
- AIDef:Action/PlayerDoorPullOpen
- AIDef:Action/PlayerDoorPushOpen
- AIDef:Action/PlayerDrown
- AIDef:Action/PlayerElectric
- AIDef:Action/PlayerEmitEquipmentNoise
- AIDef:Action/PlayerEquipHaveMasterSword
- AIDef:Action/PlayerEquipNearMasterSword
- AIDef:Action/PlayerEventStartWait
- AIDef:Action/PlayerFall
- AIDef:Action/PlayerForkDropWeaponWithSpeed
- AIDef:Action/PlayerFrontRoll
- AIDef:Action/PlayerGrabPut
- AIDef:Action/PlayerGrabReady
- AIDef:Action/PlayerGrabStand
- AIDef:Action/PlayerGrabThrow
- AIDef:Action/PlayerGrabUp
- AIDef:Action/PlayerGrabUpAnmStop
- AIDef:Action/PlayerGrabWait
- AIDef:Action/PlayerGuardBreak
- AIDef:Action/PlayerGuardJust
- AIDef:Action/PlayerGuardJustFall
- AIDef:Action/PlayerGuardSlip
- AIDef:Action/PlayerHangWallCatch
- AIDef:Action/PlayerHell
- AIDef:Action/PlayerHellNoFade
- AIDef:Action/PlayerHellStartWait
- AIDef:Action/PlayerHide
- AIDef:Action/PlayerHoldUpDRC
- AIDef:Action/PlayerHorseGetOff
- AIDef:Action/PlayerHorseGetOffInDemo
- AIDef:Action/PlayerHorseJump
- AIDef:Action/PlayerIce
- AIDef:Action/PlayerIceBlockRemove
- AIDef:Action/PlayerIceBreak
- AIDef:Action/PlayerIceGrabReady
- AIDef:Action/PlayerInAreaAutoEnemyForbidTag
- AIDef:Action/PlayerJump
- AIDef:Action/PlayerKokkoGlide
- AIDef:Action/PlayerLadderDownEnd
- AIDef:Action/PlayerLadderDownStart
- AIDef:Action/PlayerLadderJump
- AIDef:Action/PlayerLadderJumpLand
- AIDef:Action/PlayerLadderMove
- AIDef:Action/PlayerLadderToClimb
- AIDef:Action/PlayerLadderUpEnd
- AIDef:Action/PlayerLadderUpStart
- AIDef:Action/PlayerLand
- AIDef:Action/PlayerLandDamage
- AIDef:Action/PlayerLargeDamage
- AIDef:Action/PlayerLargeDamageUp
- AIDef:Action/PlayerLaunch
- AIDef:Action/PlayerLookAtObject
- AIDef:Action/PlayerLookAtObjectNow
- AIDef:Action/PlayerLookAtTheFront
- AIDef:Action/PlayerMagnetSubject
- AIDef:Action/PlayerMasterSwordEquip
- AIDef:Action/PlayerMiddleDamage
- AIDef:Action/PlayerMove
- AIDef:Action/PlayerNavMeshMove
- AIDef:Action/PlayerParashawlGlide
- AIDef:Action/PlayerPickUp
- AIDef:Action/PlayerPlayASAdapt
- AIDef:Action/PlayerPullSword
- AIDef:Action/PlayerPullSwordFirstFail
- AIDef:Action/PlayerRailMove
- AIDef:Action/PlayerReleaseMasterSowrd
- AIDef:Action/PlayerRemainsBlow
- AIDef:Action/PlayerRequestRecreateDyeArmor
- AIDef:Action/PlayerRideHorse
- AIDef:Action/PlayerRideJump
- AIDef:Action/PlayerSelfCamera
- AIDef:Action/PlayerSetVisibleWeapon
- AIDef:Action/PlayerSetWakeUpMtx
- AIDef:Action/PlayerShieldRideMove
- AIDef:Action/PlayerShock
- AIDef:Action/PlayerSideStep
- AIDef:Action/PlayerSideStepLand
- AIDef:Action/PlayerSitEnd
- AIDef:Action/PlayerSitStart
- AIDef:Action/PlayerSitWait
- AIDef:Action/PlayerSkin
- AIDef:Action/PlayerSleep
- AIDef:Action/PlayerSlide
- AIDef:Action/PlayerSlideLand
- AIDef:Action/PlayerSlippingDown
- AIDef:Action/PlayerSpAttack
- AIDef:Action/PlayerSquatDamage
- AIDef:Action/PlayerSquatMove
- AIDef:Action/PlayerSquatWait
- AIDef:Action/PlayerStainCarryWait
- AIDef:Action/PlayerStainWait
- AIDef:Action/PlayerStepAttack
- AIDef:Action/PlayerStepGuardJust
- AIDef:Action/PlayerStepMove
- AIDef:Action/PlayerStoleOpen
- AIDef:Action/PlayerStopInAir
- AIDef:Action/PlayerSubjectWait
- AIDef:Action/PlayerSuperBlow
- AIDef:Action/PlayerSuperJump
- AIDef:Action/PlayerSuperJumpCharge
- AIDef:Action/PlayerSwimDamage
- AIDef:Action/PlayerSwimDash
- AIDef:Action/PlayerSwimJump
- AIDef:Action/PlayerSwimLand
- AIDef:Action/PlayerSwimMove
- AIDef:Action/PlayerSwimSpinAttack
- AIDef:Action/PlayerSwimWait
- AIDef:Action/PlayerSwitchHang
- AIDef:Action/PlayerTalk
- AIDef:Action/PlayerTreeClimb
- AIDef:Action/PlayerTurnAndLookToObject
- AIDef:Action/PlayerTurnAndLookToObjectNow
- AIDef:Action/PlayerTurnInner
- AIDef:Action/PlayerTwiceJump
- AIDef:Action/PlayerUnbindSheikPad
- AIDef:Action/PlayerUnequip
- AIDef:Action/PlayerUpdateEquip
- AIDef:Action/PlayerWait
- AIDef:Action/PlayerWakeBoard
- AIDef:Action/PlayerWakeBoardEnd
- AIDef:Action/PlayerWakeBoardGoal
- AIDef:Action/PlayerWakeBoardReady
- AIDef:Action/PlayerWallDashUp
- AIDef:Action/PlayerWallJump
- AIDef:Action/PlayerWallSlip
- AIDef:Action/PlayerWarp
- AIDef:Action/PlayerWarpEffectValueSetter
- AIDef:Action/PlayerWaterDivingJump
- AIDef:Action/PlayerWaterFall
- AIDef:Action/PlayerWaterFallJump
- AIDef:Action/PlayerWeaponThrow
- AIDef:Action/PlayerZoraJump
- AIDef:Action/PlayerZoraRide
- AIDef:Action/PowerupRune
- AIDef:Action/PreAttack
- AIDef:Action/PredictVacuumShoot
- AIDef:Action/PreductVacuumBurstShoot
- AIDef:Action/PreJumpAttack
- AIDef:Action/PriestBossAimBeam
- AIDef:Action/PriestBossAimBeamWithAS
- AIDef:Action/PriestBossBeamMove
- AIDef:Action/PriestBossBlownOff
- AIDef:Action/PriestBossClonesSpawn
- AIDef:Action/PriestBossClonesSpawnForDemo
- AIDef:Action/PriestBossFastWarpMove
- AIDef:Action/PriestBossMove
- AIDef:Action/PriestBossShadowCloneVanish
- AIDef:Action/PriestBossSideMove
- AIDef:Action/PriestBossSlowWarpMove
- AIDef:Action/Puddle
- AIDef:Action/PulleyChainASControl
- AIDef:Action/PullOut
- AIDef:Action/PunchAttack
- AIDef:Action/PutFromParent
- AIDef:Action/RagdollFreeze
- AIDef:Action/RailMove
- AIDef:Action/RandomJump
- AIDef:Action/Rebound
- AIDef:Action/ReboundHit
- AIDef:Action/ReceiveTerror
- AIDef:Action/RecoverMasterSword
- AIDef:Action/ReflectThrown
- AIDef:Action/RegistedActorBroadCastMessage
- AIDef:Action/RegistedActorDeadCheck
- AIDef:Action/ReloadArrow
- AIDef:Action/RemainElectricCannonBeamFire
- AIDef:Action/RemainElectricCannonBeamHerald
- AIDef:Action/RemainElectricCannonCharge
- AIDef:Action/RemainsElectricWeakPointWait
- AIDef:Action/RemainsFireDroneRailMove
- AIDef:Action/RemainsFireDroneRailStop
- AIDef:Action/RemainsFireTailAttack
- AIDef:Action/RemainsFireYunBoFlagControl
- AIDef:Action/RemainsWaterBulletExplode
- AIDef:Action/RemainsWaterBulletRevive
- AIDef:Action/RemainsWaterBulletShooter
- AIDef:Action/RemainsWaterBulletWait
- AIDef:Action/RemainsWaterChaseBulletFall
- AIDef:Action/RemainsWaterChaseBulletMove