From ZeldaMods (Breath of the Wild)
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RemainsWaterChaseBulletMove| AI definition |
|---|
| Type |
Action |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| RemainsWaterBulletOffset |
Vec3 |
[0.0, 0.0, 0.0] |
|
| RemainsWaterBulletAngle |
Float |
0.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BaseTargetOffset |
Vec3 |
|
|
| BaseTargetRandOffset |
Vec3 |
|
|
| BaseChaseSpd |
Float |
|
|
| MaxChaseSpd |
Float |
|
|
| ChaseSpdRate |
Float |
|
|
| ChaseAngleRate |
Float |
|
|
| DepthOffset |
Float |
|
|
| MaxPredictFrame |
Float |
|
|
| MinPredictFrame |
Float |
|
|
| StartPredictDist |
Float |
|
|
| EndPredictDist |
Float |
|
|
| WeakChaseTimer |
Float |
|
|
| MaxRotSpd |
Float |
|
|
| MinRotSpd |
Float |
|
|
| SignASName |
String |
|
|
| SignASFrame |
Int |
|
|
| EndTimer |
Float |
|
|
| IgnroeWater |
Bool |
|
|
| IgnoreGravity |
Bool |
|
|
| UseParentRevDirRot |
Bool |
|
|
Derived definitions
通常 (RemainsWaterChaseBullet, 通常)
| Name |
Value
|
| BaseTargetOffset |
Vec3(x=0.0, y=0.5, z=0.30000001192092896)
|
| BaseTargetRandOffset |
Vec3(x=0.0, y=0.20000000298023224, z=0.4000000059604645)
|
| BaseChaseSpd |
0.37037
|
| MaxChaseSpd |
1.11111
|
| ChaseSpdRate |
0.16
|
| ChaseAngleRate |
0.6
|
| DepthOffset |
1.0
|
| MaxPredictFrame |
90.0
|
| MinPredictFrame |
5.0
|
| StartPredictDist |
50.0
|
| EndPredictDist |
15.0
|
| WeakChaseTimer |
20.0
|
| MaxRotSpd |
6.28319
|
| MinRotSpd |
6.28319
|
| SignASName |
|
| SignASFrame |
120
|
| EndTimer |
900.0
|
| IgnroeWater |
False
|
| IgnoreGravity |
True
|
| UseParentRevDirRot |
False
|