From ZeldaMods (Breath of the Wild)
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PlayerCutTurnLSword| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| EnergyMove |
Float |
|
|
| EnergyLastAttack |
Float |
|
|
| MaxSpeedF |
Float |
|
|
| MaxTime |
Float |
|
|
| AccSpeed |
Float |
|
|
| DecSpeed |
Float |
|
|
| SpAttackRadiusMin |
Float |
|
|
| SpAttackRadiusMax |
Float |
|
|
| SpAttackRadiusAdd |
Float |
|
|
| SpAttackCheckUnderDist |
Float |
|
|
| EnergyChargeStart |
Float |
|
|
| SpLargeAttackRadius |
Float |
|
|
| RumbleType |
Int |
|
|
| RumblePowerMin |
Float |
|
|
| RumblePowerMax |
Float |
|
|
Derived definitions
大剣回転斬り (Player_Link, 攻撃)
| Name |
Value
|
| EnergyMove |
300.0
|
| EnergyLastAttack |
0.0
|
| MaxSpeedF |
0.15
|
| MaxTime |
150.0
|
| AccSpeed |
0.003
|
| DecSpeed |
0.005
|
| SpAttackRadiusMin |
0.5
|
| SpAttackRadiusMax |
10.0
|
| SpAttackRadiusAdd |
0.1
|
| SpAttackCheckUnderDist |
1.0
|
| EnergyChargeStart |
250.0
|
| SpLargeAttackRadius |
5.0
|
| RumbleType |
4
|
| RumblePowerMin |
1.0
|
| RumblePowerMax |
2.0
|