From ZeldaMods (Breath of the Wild)
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RemainsWaterBulletExplode| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| MaxDamage |
Int |
|
|
| MinDamage |
Int |
|
|
| SizeUpTime |
Int |
|
|
| ExplodeTime |
Int |
|
|
| UseDefaultEffect |
Bool |
|
|
| IsDelete |
Bool |
|
|
| IsDamageGuarantee |
Bool |
|
|
| AttackIntensity |
Int |
|
|
| IsVanish |
Bool |
|
|
Derived definitions
爆発 (RemainsWaterExplodeBullet, Root)
| Name |
Value
|
| MaxDamage |
4
|
| MinDamage |
4
|
| SizeUpTime |
5
|
| ExplodeTime |
8
|
| UseDefaultEffect |
False
|
| IsDelete |
False
|
| IsDamageGuarantee |
True
|
| AttackIntensity |
3
|
| IsVanish |
True
|
爆発 (RemainsWaterChaseBullet, Root)
| Name |
Value
|
| MaxDamage |
2
|
| MinDamage |
2
|
| SizeUpTime |
5
|
| ExplodeTime |
8
|
| UseDefaultEffect |
False
|
| IsDelete |
False
|
| IsDamageGuarantee |
True
|
| AttackIntensity |
0
|
| IsVanish |
True
|