From ZeldaMods (Breath of the Wild)
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PlayerCutFall| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ParashawlInvalidTime |
Float |
|
|
| FallSpAttackHeight |
Float |
|
|
| FallSpAttackRadiusMin |
Float |
|
|
| FallSpAttackRadiusMax |
Float |
|
|
| FallSpAttackRadiusAdd |
Float |
|
|
| FallSpAttackRadiusAddLSword |
Float |
|
|
| FallSpLargeAttackRadius |
Float |
|
|
| RumbleType |
Int |
|
|
| RumblePowerMin |
Float |
|
|
| RumblePowerMax |
Float |
|
|
Derived definitions
落下斬り (Player_Link, ジャンプ斬り)
| Name |
Value
|
| ParashawlInvalidTime |
10.0
|
| FallSpAttackHeight |
1.0
|
| FallSpAttackRadiusMin |
0.01
|
| FallSpAttackRadiusMax |
10.0
|
| FallSpAttackRadiusAdd |
1.0
|
| FallSpAttackRadiusAddLSword |
2.0
|
| FallSpLargeAttackRadius |
5.0
|
| RumbleType |
4
|
| RumblePowerMin |
1.0
|
| RumblePowerMax |
2.0
|