From ZeldaMods (Breath of the Wild)
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ReflectThrown| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| IsReflectThrownBullet |
Bool |
False |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ReactionLevel |
Int |
|
|
| FinishWaterDepth |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| Power |
Float |
|
|
| TargetDir |
Vec3 |
|
|
Derived definitions
迎撃 (ChemicalSpear, 投げ_0)
| Name |
Value
|
| ReactionLevel |
-1
|
| FinishWaterDepth |
-1.0
|
反射 (Octarock_Bullet, 投擲生成)
| Name |
Value
|
| ReactionLevel |
-1
|
| FinishWaterDepth |
2.0
|
反射 (BokoblinShootRock, 投擲)
| Name |
Value
|
| ReactionLevel |
-1
|
| FinishWaterDepth |
-1.0
|
迎撃 (GuardianMiniSpear, 投げ_0)
| Name |
Value
|
| ReactionLevel |
-1
|
| FinishWaterDepth |
-1.0
|
迎撃 (Spear, 投げ_0)
| Name |
Value
|
| ReactionLevel |
-1
|
| FinishWaterDepth |
-1.0
|