AIDef:Action/RemainsWaterBulletShooter
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AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
RemainsWaterBattleInfo | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteRotate | Vec3 | ||
UseRandRot | Bool | ||
BulletType | Int | ||
ReloadCounter | Int | ||
BaseShootParam | Vec3 | ||
OffsetYParam | Vec3 | ||
OffsetAngle | Float |
Derived definitions
先行動 (RemainsWater, 魚雷発射)
Name | Value |
---|---|
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
UseRandRot | False |
BulletType | 2 |
ReloadCounter | 0 |
BaseShootParam | Vec3(x=55.0, y=67.5, z=90.0) |
OffsetYParam | Vec3(x=0.0, y=5.0, z=-1.5) |
OffsetAngle | 0.174533 |
先行動 (RemainsWater, 誘導弾発射)
Name | Value |
---|---|
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
UseRandRot | False |
BulletType | 1 |
ReloadCounter | 0 |
BaseShootParam | Vec3(x=55.0, y=67.5, z=90.0) |
OffsetYParam | Vec3(x=0.0, y=5.0, z=-1.5) |
OffsetAngle | 0.174533 |