From ZeldaMods (Breath of the Wild)
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RemainsWaterBulletShooter| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RemainsWaterBattleInfo |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IgniteRotate |
Vec3 |
|
|
| UseRandRot |
Bool |
|
|
| BulletType |
Int |
|
|
| ReloadCounter |
Int |
|
|
| BaseShootParam |
Vec3 |
|
|
| OffsetYParam |
Vec3 |
|
|
| OffsetAngle |
Float |
|
|
Derived definitions
先行動 (RemainsWater, 魚雷発射)
| Name |
Value
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| UseRandRot |
False
|
| BulletType |
2
|
| ReloadCounter |
0
|
| BaseShootParam |
Vec3(x=55.0, y=67.5, z=90.0)
|
| OffsetYParam |
Vec3(x=0.0, y=5.0, z=-1.5)
|
| OffsetAngle |
0.174533
|
先行動 (RemainsWater, 誘導弾発射)
| Name |
Value
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| UseRandRot |
False
|
| BulletType |
1
|
| ReloadCounter |
0
|
| BaseShootParam |
Vec3(x=55.0, y=67.5, z=90.0)
|
| OffsetYParam |
Vec3(x=0.0, y=5.0, z=-1.5)
|
| OffsetAngle |
0.174533
|