From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
PriestBossSlowWarpMove| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| Speed |
Float |
|
|
| RotSpd |
Float |
|
|
| FinRadius |
Float |
|
|
| FinRotate |
Float |
|
|
| WeaponIdx |
Int |
|
|
| BaseRotRatio |
Float |
|
|
| FollowGround |
Bool |
|
|
| WallHitLimitTime |
Int |
|
|
| MoveAngCliffLimitTime |
Int |
|
|
| AccRatio |
Float |
|
|
| IgnoreLastCurve |
Bool |
|
|
| IgnoreDecelerationFrontCliff |
Bool |
|
|
| IgnoreMoveDirCoHit |
Bool |
|
|
| JumpUpSpeedReduceRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
移動 (Priest_Boss_ShadowClone, スロー時移動)
| Name |
Value
|
| ASName |
FastWarpAttackRunLoop
|
| Speed |
4.0
|
| RotSpd |
1.5708
|
| FinRadius |
0.2
|
| FinRotate |
3.14159
|
| WeaponIdx |
-1
|
| BaseRotRatio |
1.0
|
| FollowGround |
False
|
| WallHitLimitTime |
20
|
| MoveAngCliffLimitTime |
10
|
| AccRatio |
1.0
|
| IgnoreLastCurve |
True
|
| IgnoreDecelerationFrontCliff |
True
|
| IgnoreMoveDirCoHit |
True
|
| JumpUpSpeedReduceRatio |
1.0
|
移動 (Priest_Boss_Normal, スロー時移動)
| Name |
Value
|
| ASName |
FastWarpAttackRunLoop
|
| Speed |
4.0
|
| RotSpd |
1.5708
|
| FinRadius |
0.2
|
| FinRotate |
3.14159
|
| WeaponIdx |
-1
|
| BaseRotRatio |
1.0
|
| FollowGround |
False
|
| WallHitLimitTime |
20
|
| MoveAngCliffLimitTime |
10
|
| AccRatio |
1.0
|
| IgnoreLastCurve |
True
|
| IgnoreDecelerationFrontCliff |
True
|
| IgnoreMoveDirCoHit |
True
|
| JumpUpSpeedReduceRatio |
1.0
|
移動 (Priest_Boss_ShadowClone_Real, スロー時移動)
| Name |
Value
|
| ASName |
FastWarpAttackRunLoop
|
| Speed |
4.0
|
| RotSpd |
1.5708
|
| FinRadius |
0.2
|
| FinRotate |
3.14159
|
| WeaponIdx |
-1
|
| BaseRotRatio |
1.0
|
| FollowGround |
False
|
| WallHitLimitTime |
20
|
| MoveAngCliffLimitTime |
10
|
| AccRatio |
1.0
|
| IgnoreLastCurve |
True
|
| IgnoreDecelerationFrontCliff |
True
|
| IgnoreMoveDirCoHit |
True
|
| JumpUpSpeedReduceRatio |
1.0
|