From ZeldaMods (Breath of the Wild)
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PriestBossBeamMove| AI definition |
|---|
| Type |
Action |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| AttackPower |
Int |
0 |
|
| AttackPowerForPlayer |
Int |
-1 |
|
| PosOffset |
Vec3 |
[0.0, 0.0, 0.0] |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AtMinDamage |
Int |
|
|
| ShieldDamage |
Int |
|
|
| ReflectDeccel |
Float |
|
|
| ContactWaitFrame |
Int |
|
|
Derived definitions
着弾前 (PriestBossBeamExplode, Root)
| Name |
Value
|
| AtMinDamage |
12
|
| ShieldDamage |
30
|
| ReflectDeccel |
0.3
|
| ContactWaitFrame |
5
|