AIDef:Action/PriestBossBeamMove
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AI definition | |
---|---|
Type | Action |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackPower | Int | 0 | |
AttackPowerForPlayer | Int | -1 | |
PosOffset | Vec3 | [0.0, 0.0, 0.0] |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AtMinDamage | Int | ||
ShieldDamage | Int | ||
ReflectDeccel | Float | ||
ContactWaitFrame | Int |
Derived definitions
着弾前 (PriestBossBeamExplode, Root)
Name | Value |
---|---|
AtMinDamage | 12 |
ShieldDamage | 30 |
ReflectDeccel | 0.3 |
ContactWaitFrame | 5 |