AIDef:Action/RagdollFreeze

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RagdollFreeze
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer
IsKeepFreeze Bool False


StaticInstParams

Name Type Default value Description
DownFrontCtrlOffset Vec3
DownBackCtrlOffset Vec3
IsChangeInAir Bool
TransBoneKey String
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

凍結 (Stal_Bokoblin_Junior_Body, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Stal_Bokoblin_Junior_Body, 着地)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_ShadowClone, 崩れ落ち)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Red, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Red, 着地)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Red, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Middle_Azito, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Middle_Azito, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Middle_Quest, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Middle_Quest, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Middle, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Middle, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Wizzrobe, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir True
TransBoneKey Root
PosReduceRatio 0.85
AngReduceRatio 0.5

凍結 (Lizalfos_Fire, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Fire, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_Normal, 空中_0)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_Normal, 崩れ落ち)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Golem_Little, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Senior, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Senior, 着地)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Senior, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Rapid, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Rapid, 着地)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Rapid, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Electric, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Electric, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Moriblin_Senior, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_ShadowClone_Real, 空中_0)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_ShadowClone_Real, 崩れ落ち)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Junior, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Junior, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Middle_Azito_DLC, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Middle_Azito_DLC, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Bone, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Bone, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Moriblin_Blue, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Stal_Moriblin_Bone, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (StalForestGiant, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Senior, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Senior, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Golem_Little_Ice, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Junior_Shooter, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Junior_Shooter, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Junior_Azito_Shooter, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Junior_Azito_Shooter, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Golem_Little_Fire, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Middle, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Middle, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Ice, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Ice, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45