AIDef:Action/RemainsWaterBulletRevive

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
RemainsWaterBulletRevive
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
RemainsWaterBulletAngle Float 0.0
RemainsWaterBulletOffset Vec3 [0.0, 0.0, 0.0]


StaticInstParams

Name Type Default value Description
XLinkKey String
MaxChaseAngle Float
MaxSpeed Float
ChaseRate Float
MaxRotSpd Float
MinRotSpd Float
SignASName String
SignASFrame Int
EndTimer Float
IgnroeWater Bool
IgnoreGravity Bool
UseParentRevDirRot Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

復活 (RemainsWaterExplodeBullet, Root)

Name Value
XLinkKey Appear
MaxChaseAngle 0.0872665
MaxSpeed 1.38889
ChaseRate 0.25
MaxRotSpd 0.0
MinRotSpd 0.0
SignASName
SignASFrame 120
EndTimer 30.0
IgnroeWater True
IgnoreGravity True
UseParentRevDirRot True

復活 (RemainsWaterChaseBullet, Root)

Name Value
XLinkKey Appear
MaxChaseAngle 0.0872665
MaxSpeed 1.38889
ChaseRate 0.25
MaxRotSpd 0.0
MinRotSpd 0.0
SignASName
SignASFrame 120
EndTimer 30.0
IgnroeWater True
IgnoreGravity True
UseParentRevDirRot True