AIDef:Action/PredictVacuumShoot
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float | ||
PartsKey | String | ||
ShootOffset | Vec3 | ||
ShootSpeed | Float | ||
ShootRotate | Vec3 | ||
ShootRotSpeed | Vec3 | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 | ||
MaxNoiseDist | Float | ||
OffsetHeight | Float | ||
BaseNode | String | ||
RotSpd | Float | ||
IsReuseBullet | Bool | ||
SeqBank | Int | ||
TargetBone | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
TargetVel | Vec3 |
Derived definitions
中行動 (Octarock_Forest, 地上隠れ吐き出しオクタ砲)
Name | Value |
---|---|
ASName | HideAttack |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
PartsKey | Vacuum |
ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
ShootSpeed | 1.5 |
ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.5 |
OffsetHeight | 0.8 |
BaseNode | Skl_Root |
RotSpd | 0.349066 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
子0 (Octarock_Water, オクタ砲)
Name | Value |
---|---|
ASName | Attack |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
PartsKey | ShootActor |
ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
ShootSpeed | 1.5 |
ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.5 |
OffsetHeight | 1.0 |
BaseNode | Skl_Root |
RotSpd | 0.349066 |
IsReuseBullet | True |
SeqBank | 0 |
TargetBone | 0 |
子0 (Octarock_Water, 吐き出しオクタ砲)
Name | Value |
---|---|
ASName | Attack |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
PartsKey | Vacuum |
ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
ShootSpeed | 1.5 |
ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.5 |
OffsetHeight | 1.0 |
BaseNode | Skl_Root |
RotSpd | 0.349066 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |
中行動 (Octarock_Snow, 地上隠れオクタ砲)
Name | Value |
---|---|
ASName | HideAttack |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
PartsKey | ShootActor |
ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.5 |
OffsetHeight | 0.8 |
BaseNode | Skl_Root |
RotSpd | 0.349066 |
IsReuseBullet | True |
SeqBank | 0 |
TargetBone | 0 |
中行動 (Octarock_Snow, 地上隠れ吐き出しオクタ砲)
Name | Value |
---|---|
ASName | HideAttack |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
PartsKey | Vacuum |
ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
ShootSpeed | 1.0 |
ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.5 |
OffsetHeight | 0.8 |
BaseNode | Skl_Root |
RotSpd | 0.349066 |
IsReuseBullet | False |
SeqBank | 0 |
TargetBone | 0 |