Bootup.pack

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Bootup.pack is a SARC archive found in Content/Pack. It contains files that are only used during the initialisation process and unneeded afterwards.

The archive itself is loaded during init and unloaded after the game has started.

Contents

Actor

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, actor packs, event packs, and dungeon packs.

Its canonical resource path is "Actor".

In the add-on content, it is found in dungeon packs.

The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.

Awareness

This directory is found in Bootup.pack.

Its canonical resource path is "Awareness".

Awareness contains configuration files for the awareness system.

Chemical

This directory is found in Bootup.pack.

Its canonical resource path is "Chemical".

Chemical contains the configuration file for the chemical system.

Cooking

This directory is found in Bootup.pack.

Its canonical resource path is "Cooking".

Cooking contains the configuration file for the cooking system.

DamageParam

This directory is found in Bootup.pack.

Its canonical resource path is "DamageParam".

Contains DamageReactionTable.bxml. Related to, but not to be confused with bdmgparam.

Ecosystem

This directory is found in Bootup.pack.

Its canonical resource path is "Ecosystem".

Ecosystem contains configuration files for game areas and for the Placement and AutoPlacement systems (which statically or dynamically spawn actors).

Effect

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack and event packs.

Its canonical resource path is "Effect".

ELink2

This directory is found in Bootup.pack.

Its canonical resource path is "ELink2".

Contains the EffectLink effect database.

Env

This directory is found in Bootup.pack.

Its canonical resource path is "Env".

Contains Env.sgenvb.

Event

This directory is found in the unpacked content files, Bootup.pack and TitleBG.pack.

Its canonical resource path is "Event".

Event contains event packs, information about events and configuration files for the event manager.

EventFlow

This directory is found in Bootup.pack, TitleBG.pack and event packs.

Its canonical resource path is "EventFlow".

EventFlow contains event flow files: event flowcharts (bfevfl) and timelines (bfevtm).

GameData

This directory is found in Bootup.pack.

Its canonical resource path is "GameData".

GameData contains configuration files for GameDataMgr and SaveMgr.

Layout

This directory is found in the unpacked content files, Title.pack and Bootup.pack.

Its canonical resource path is "Layout".

Layout contains UI layout archive files. These are used to store UI files (layouts, animations and images). Their file extension is blarc.

Map

This directory is found in the unpacked content files, Bootup.pack and TitleBG.pack.

Its canonical resource path is "Map/".

If the DLC is installed, this directory can be found in the unpacked content files, AocMainField.pack, dungeon packs, and shrine packs in the add-on content directory. Its canonical path is "Aoc/0010/Map/".

The Map directory contains files that define the game's overworld and dungeon layout.

Mii

This directory is found in Bootup.pack.

Its canonical resource path is "Mii".

Physics

Physics contains configuration files and Havok binary packfiles for the Havok physics engine.

SLink2

This directory is found in Bootup.pack.

Its canonical resource path is "SLink2".

Contains the SoundLink sound database.

Sound

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack and event packs.

Its canonical resource path is "Sound".

In the add-on content, it is found in _.

System

Tips

This directory is found in Bootup.pack.

Its canonical resource path is "Tips".

UI

This directory is found in the unpacked content files and Bootup.pack.

UI mostly contains images (memory and compendium pictures, item images, map tiles) and UI map information.