Bootup.pack
Bootup.pack is a SARC archive found in Content/Pack. It contains files that are only used during the initialisation process and unneeded afterwards.
The archive itself is loaded during init and unloaded after the game has started.
Contents
Actor
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, actor packs, event packs, and dungeon packs.
Its canonical resource path is "Actor".
In the add-on content, it is found in dungeon packs.
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
Awareness
This directory is found in Bootup.pack.
Its canonical resource path is "Awareness".
Awareness contains configuration files for the awareness system.
Chemical
This directory is found in Bootup.pack.
Its canonical resource path is "Chemical".
Chemical contains the configuration file for the chemical system.
Cooking
This directory is found in Bootup.pack.
Its canonical resource path is "Cooking".
Cooking contains the configuration file for the cooking system.
DamageParam
This directory is found in Bootup.pack.
Its canonical resource path is "DamageParam".
Contains DamageReactionTable.bxml. Related to, but not to be confused with bdmgparam.
Ecosystem
This directory is found in Bootup.pack.
Its canonical resource path is "Ecosystem".
Ecosystem contains configuration files for game areas and for the Placement and AutoPlacement systems (which statically or dynamically spawn actors).
Effect
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack and event packs.
Its canonical resource path is "Effect".
ELink2
This directory is found in Bootup.pack.
Its canonical resource path is "ELink2".
Contains the EffectLink effect database.
Env
This directory is found in Bootup.pack.
Its canonical resource path is "Env".
Contains Env.sgenvb.
Event
This directory is found in the unpacked content files, Bootup.pack and TitleBG.pack.
Its canonical resource path is "Event".
Event contains event packs, information about events and configuration files for the event manager.
EventFlow
This directory is found in Bootup.pack, TitleBG.pack and event packs.
Its canonical resource path is "EventFlow".
EventFlow contains event flow files: event flowcharts (bfevfl) and timelines (bfevtm).
GameData
This directory is found in Bootup.pack.
Its canonical resource path is "GameData".
GameData contains configuration files for GameDataMgr and SaveMgr.
Layout
This directory is found in the unpacked content files, Title.pack and Bootup.pack.
Its canonical resource path is "Layout".
Layout contains UI layout archive files. These are used to store UI files (layouts, animations and images). Their file extension is blarc
.
Map
This directory is found in the unpacked content files, Bootup.pack and TitleBG.pack.
Its canonical resource path is "Map/".
If the DLC is installed, this directory can be found in the unpacked content files, AocMainField.pack, dungeon packs, and shrine packs in the add-on content directory. Its canonical path is "Aoc/0010/Map/".
The Map directory contains files that define the game's overworld and dungeon layout.
Mii
This directory is found in Bootup.pack.
Its canonical resource path is "Mii".
Physics
Physics contains configuration files and Havok binary packfiles for the Havok physics engine.
SLink2
This directory is found in Bootup.pack.
Its canonical resource path is "SLink2".
Contains the SoundLink sound database.
Sound
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack and event packs.
Its canonical resource path is "Sound".
In the add-on content, it is found in _.
System
Tips
This directory is found in Bootup.pack.
Its canonical resource path is "Tips".
UI
This directory is found in the unpacked content files and Bootup.pack.
Its canonical resource path is "UI".
UI mostly contains images (memory and compendium pictures, item images, map tiles) and UI map information.