|Description||Loads game data into GameDataMgr or writes it to saves.|
Switch 1.5.0: 0000007100E03214|
Wii U 1.5.0: ???
SaveMgr can only load up to 0x20 files.
For each file, one Bgsvdata resource object is created and save information is loaded from the resource. SaveMgr only supports a single file entry in the "file_list". The HashValue is ignored; the game always uses CRC32(DataName).
After all resources have been loaded, a different Bgsvdata resource object is created and internally populated with N file entries, where N is the number of distinct file_name values in all previously loaded resources.
- SaveMgr code: 0x7100E0EE24
- SaveMgr code: 0x7100E0EE50
- Bgsvdata resource code: 0x710127B060