The archive is loaded by StarterPackMgr (see Executable) and also as soon as the title screen has finished loading by a GameScene function and unloaded immediately after processing is complete. GameScene will always wait for this function to finish before loading any stage that isn't the title stage, such as the main world (MainField) or shrines (CDungeon). Progress is represented by the first 20% of the loading bar on the loading screen. TitleBG.pack is only loaded once per game launch.
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
AnimationDrivenSpeed contains configuration files for animation speeds for NPCs and animals.
Camera contains camera animation files for in-game demos (cutscenes).
Demo contains configuration files for in-game demos (cutscenes).
If the DLC is installed, this directory can be found in the unpacked content files, AocMainField.pack, dungeon packs, and shrine packs in the add-on content directory. Its canonical path is "Aoc/0010/Map/".
The Map directory contains files that define the game's overworld and dungeon layout.
If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Sound".
Contains the file normal.bwinfo which is used to configure the world's lighting and climates.
- "processes TitleBG in the background of the title screen" ("タイトル画面のバックグラウンド処理中") at 0x71007B3CAC