The archive itself is loaded during init and unloaded after the game has started.
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
Awareness contains configuration files for the awareness system.
Chemical contains the configuration file for the chemical system.
Cooking contains the configuration file for the cooking system.
Ecosystem contains configuration files for game areas and for the Placement and AutoPlacement systems (which statically or dynamically spawn actors).
Contains the EffectLink effect database.
Layout contains UI layout archive files. These are used to store UI files (layouts, animations and images). Their file extension is
If the DLC is installed, this directory can be found in the unpacked content files, AocMainField.pack, dungeon packs, and shrine packs in the add-on content directory. Its canonical path is "Aoc/0010/Map/".
The Map directory contains files that define the game's overworld and dungeon layout.
Physics contains configuration files and Havok binary packfiles for the Havok physics engine.
Contains the SoundLink sound database.
If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Sound".
UI mostly contains images (memory and compendium pictures, item images, map tiles) and UI map information.