The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
This resource is found in the unpacked content files. Its canonical path is "Actor/ActorInfo.product.byml".
ActorInfo contains general information about all actors in the game. It is queried when constructing actors and to access actor data efficiently without having to load actors.
ActorInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from ActorParam files (which can be found in the game content) and other source-only files.
ActorTemplate configures the game's actor profiles.
ResidentActors is a BYML file that contains a list of resident actors, i.e. actors that are always loaded in memory.
In actor packs
Actor configuration files.
Dummy ActorParam configuration files that are used as fallback when loading actors.
Contains a collection of bactorpack archives, each of which contains the data for one actor.