ActorParam is the official name given to all parameter files such as ActorLink and AIProgram. It is also a subsystem that is responsible for loading actor archives (bactorpacks) and those parameter files.
- 1 Resources
- 1.1 ActorLink
- 1.2 ModelList
- 1.3 ASList
- 1.4 AIProgram
- 1.5 GeneralParamList
- 1.6 Physics
- 1.7 Chemical
- 1.8 AttClientList
- 1.9 AISchedule
- 1.10 EventFlow
- 1.11 DamageParam
- 1.12 RagdollConfigList
- 1.13 RagdollBlendWeight
- 1.14 Awareness
- 1.15 Unknown (14)
- 1.16 Unknown (15)
- 1.17 Unknown (16)
- 1.18 DropTable
- 1.19 ShopData
- 1.20 Recipe
- 1.21 LOD
- 1.22 BoneControl
- 1.23 LifeCondition
- 1.24 UMii
- 1.25 AnimationInfo
- 1.26 AS
- 1.27 AttClient
- 1.28 RagdollConfig
- 2 Subsystem
Note: sections are listed in the order pointers to resource files are stored internally.
The .bxml file in Actor/ActorLink is the first parameter file loaded by the game when it loads an actor, and its filename is always the actor's name. It defines the names of the other parameter files used by the actor, as well as the name of the actor (in Japanese) and its tags.
GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
DamageParam (bdmgparam) configures how much damage an actor takes in various cases.
Slot 14 in the ActorParam resource array appears to be unused. It might have been used for ActorCapture.
Slot 15 in the ActorParam resource array appears to be unused. It might have been used for ActorCapture.
Slot 16 in the ActorParam resource array appears to be unused. It might have been used for ActorCapture.
DropTable (bdrop) configures item drops for each actor.
ShopData (bshop) configures what items can be sold by NPCs, stock numbers and prices.
Recipe (brecipe) configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea.
LifeCondition (blifecondition) contains spawn and despawn conditions for actors.
UMii (bumii) files configure the physical traits of a NPC.
|Description||Loads actor parameter files (such as ActorLink, AIProgram, etc.) Used by ActorCreator.|
Switch 1.5.0: 000000710116804C|
Wii U 1.5.0: ???
ActorParam or ActorParamMgr is also the name of the subsystem that loads actor packs and actor resources.
Pointers to all loaded resources are stored in the actor instance in the same order as this page.
- See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files