ActorParam
ActorParam is the official name given to all parameter files such as ActorLink and AIProgram. It is also a subsystem that is responsible for loading actor archives (bactorpacks) and those parameter files.
Resources
Note: sections are listed in the order pointers to resource files are stored internally.
ActorLink
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
The .bxml file in Actor/ActorLink is the first parameter file loaded by the game when it loads an actor, and its filename is always the actor's name. It defines the names of the other parameter files used by the actor, as well as the name of the actor (in Japanese) and its tags.
ModelList
ASList
baslist files are AAMP files containing information about an actor's animations. The name baslist stands for Binary Animation Sequence List. There can be only one baslist file per actor.
AIProgram
GeneralParamList
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
Physics
Chemical
AttClientList
AttClientList files are AAMP files containing information about how Link looks (pays attention to) an actor. They use the file extension .batcllist. This stands for Binary Attention Client List.
AISchedule
AISchedule configures actions based on time and other conditions for an actor, as well as the AI states or events that it can trigger.
EventFlow
DamageParam
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
DamageParam (bdmgparam) configures how much damage an actor takes in various cases.
RagdollConfigList
RagdollBlendWeight
Awareness
Unknown (14)
Slot 14 in the ActorParam resource array appears to be unused. It might have been used for bactcapt.
Unknown (15)
Slot 15 in the ActorParam resource array appears to be unused. It might have been used for bactcapt.
Unknown (16)
Slot 16 in the ActorParam resource array appears to be unused. It might have been used for bactcapt.
DropTable
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
DropTable (bdrop) configures item drops for each actor.
ShopData
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
ShopData (bshop) configures what items can be sold by NPCs, stock numbers and prices.
Recipe
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Recipe (brecipe) configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].
LOD
BoneControl
LifeCondition
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
LifeCondition (blifecondition) contains spawn and despawn conditions for actors.
UMii
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
UMii (bumii) files configure the physical traits of a NPC.
AnimationInfo
AS
bas files each represent an animation that can be called by an actor or cutscene. They contain a reference to an animation name, but not the animation file itself. They can be found at Actor/AS/{EventName}/{AnimationSequenceName}.bas in beventpacks and TitleBG.pack/Actor/AS, and Actor/AS/{AnimationSequenceName}.bas in bactorpacks.
AttClient
RagdollConfig
Subsystem
Subsystem | |
---|---|
Official name | Yes |
Description | Loads actor parameter files (such as ActorLink, AIProgram, etc.) Used by ActorCreator. |
Init function |
Switch 1.5.0: 000000710116804C Wii U 1.5.0: ??? |
Debug only | No |
ActorParam or ActorParamMgr is also the name of the subsystem that loads actor packs and actor resources.
Pointers to all loaded resources are stored in the actor instance in the same order as this page.
- ↑ See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files