blifeconditionFormat |
AAMP |
---|
Version |
0 |
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Type |
xml |
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This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
LifeCondition (blifecondition) contains spawn and despawn conditions for actors.
Parameter objects
InvalidWeathers
Weathers that will cause the actor not to spawn.
Key
|
Type
|
Description
|
Item%03d
|
str64
|
Weather name (e.g. HeavyRain)
|
InvalidTimes
Time types that will cause the actor not to spawn.
Key
|
Type
|
Description
|
Item%03d
|
str64
|
Time name (e.g. Morning_B)
|
DisplayDistance
Key
|
Type
|
Description
|
Item
|
float
|
Maximum distance to player (actor will despawn if the distance is greater than this value)
|
AutoDisplayDistanceAlgorithm
Key
|
Type
|
Description
|
Item
|
str
|
Distance calculation algorithm (only "Bounding.Y" is supported [check])
|
YLimitAlgorithm
Key
|
Type
|
Description
|
Item
|
str
|
Limit type ("NoLimit" or "LimitYDiff" [check])
|
DeleteWeathers
Weathers that will cause the actor to despawn.
Key
|
Type
|
Description
|
Item%03d
|
str64
|
Weather name (e.g. HeavyRain)
|
DeleteTimes
Time types that will cause the actor to despawn.
Key
|
Type
|
Description
|
Item%03d
|
str64
|
Time name (e.g. Noon_A)
|
Examples
Landmark10km
!io
version: 0
type: xml
param_root: !list
objects:
DisplayDistance: !obj {Item: 10000.0}
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y}
YLimitAlgorithm: !obj {Item: NoLimit}
lists: {}
Animal_Night
!io
version: 0
type: xml
param_root: !list
objects:
InvalidWeathers: !obj {Item001: !str64 HeavyRain, Item002: !str64 HeavySnow, Item003: !str64 ThunderRain}
InvalidTimes: !obj {Item001: !str64 Morning_B, Item002: !str64 Noon_A, Item003: !str64 Noon_B,
Item004: !str64 Evening_A}
DisplayDistance: !obj {Item: 0.0}
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y}
YLimitAlgorithm: !obj {Item: NoLimit}
lists: {}