ActorParam

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search

ActorParam is the official name given to all parameter files such as ActorLink and AIProgram. It is also a subsystem that is responsible for loading actor archives (bactorpacks) and those parameter files.

Resources

Note: sections are listed in the order pointers to resource files are stored internally.

ActorLink

bxml
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

The .bxml file in Actor/ActorLink is the first parameter file loaded by the game when it loads an actor, and its filename is always the actor's name. It defines the names of the other parameter files used by the actor, as well as the name of the actor (in Japanese) and its tags.

ModelList

ASList

AIProgram

GeneralParamList

bgparamlist
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.

Physics

Chemical

AttClientList

AISchedule

AISchedule configures actions based on time and other conditions for an actor, as well as the AI states or events that it can trigger.

EventFlow

DamageParam

bdmgparam
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

DamageParam (bdmgparam) configures how much damage an actor takes in various cases.

RagdollConfigList

RagdollBlendWeight

Awareness

Unknown (14)

Slot 14 in the ActorParam resource array appears to be unused. It might have been used for ActorCapture.

Unknown (15)

Slot 15 in the ActorParam resource array appears to be unused. It might have been used for ActorCapture.

Unknown (16)

Slot 16 in the ActorParam resource array appears to be unused. It might have been used for ActorCapture.

DropTable

bdrop
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

DropTable (bdrop) configures item drops for each actor.

ShopData

bshop
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

ShopData (bshop) configures what items can be sold by NPCs, stock numbers and prices.

Recipe

brecipe
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

Recipe (brecipe) configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].

LOD

BoneControl

LifeCondition

blifecondition
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

LifeCondition (blifecondition) contains spawn and despawn conditions for actors.

UMii

bumii
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

UMii (bumii) files configure the physical traits of a NPC.

AnimationInfo

AS

AttClient

RagdollConfig

Subsystem

ActorParam
Subsystem
Official name Yes
Description Loads actor parameter files (such as ActorLink, AIProgram, etc.) Used by ActorCreator.
Init function Switch 1.5.0: 000000710116804C
Wii U 1.5.0: ???
Debug only No

ActorParam or ActorParamMgr is also the name of the subsystem that loads actor packs and actor resources.

Pointers to all loaded resources are stored in the actor instance in the same order as this page.

  1. See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files