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  • WorldMgr (category All pages with information that needs checking) (section Midnight checks)
    cutscene, and Demo997_0 is a cutscene that doesn't exist anymore. If AIDef:Action/AdvanceTime or anything else that changes time of day was called, the actual
    12 KB (1,058 words) - 15:37, 30 April 2021
  • GameDataMgr (category All pages with information that needs checking) (section bool and s32 flags with reset type 3)
    eset) is only cleared when all flags have been reset. bool and s32 flags with reset type 3, and with a flag name hash that is listed in ShopAreaInfo (in
    5 KB (643 words) - 23:17, 18 February 2020
  • Map unit (category All pages with information that needs checking)
    Internally, they are all implemented by the same actor class (LinkTag) since they share most of their core functionality, with only small differences
    11 KB (968 words) - 10:43, 9 March 2022
  • ActorInfo.product.sbyml (category All pages with information that needs checking)
    directory) is a Yaz0-compressed BYML file which contains general information about all actors in the game. It is used when constructing actors, and also
    13 KB (267 words) - 14:48, 17 June 2022
  • GameScene (category All pages with information that needs checking)
    Set stage status to "NeedsGeneration" (2). Terrain::sInstance->flags |= 0x180u Step 0 Reload Title.pack if the stage that needs to be generated is TitleStage
    20 KB (2,422 words) - 16:16, 30 April 2021
  • ActorParam (category All pages with information that needs checking)
    subsystem that loads actor packs and actor . Pointers to all loaded resources are stored in the actor instance in the same order as this page. See Acto
    3 KB (444 words) - 18:49, 27 September 2018
  • Blood moon (category All pages with information that needs checking)
    Moon is a game mechanic that ensures the world stays populated with enemies and weapons. Every time a blood moon occurs, enemies that have been defeated and
    5 KB (527 words) - 21:10, 25 May 2022
  • Difficulty scaling (category All pages with information that needs checking)
    an object map with scaling information. This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special
    25 KB (2,488 words) - 10:31, 3 February 2023
  • Subsystems (category All pages with information that needs checking)
    Telemetry. QuestMgr Yes 0000007100FD5770 034E0AB0 Holds information about game quests and steps. Interacts with GameDataMgr. RadarMgr Yes 000000710067B9C0 - Reaction
    628 bytes (38 words) - 15:11, 30 April 2021
  • SaveMgr (category All pages with information that needs checking)
    distinct file_name values in all previously loaded resources. The flag array for each file in that Bgsvdata object is then sorted[check]. SaveMgr code: 0x7100E0EE24
    1 KB (136 words) - 02:58, 8 April 2021
  • BFEVFL (category All pages with information that needs checking)
    aligned strings. The magic is not checked at all since strings are directly referred to using pointers. All strings in the pool are Pascal strings, i.e
    16 KB (954 words) - 11:55, 16 April 2023
  • bgdata (category All pages with information that needs checking)
    files are most likely machine generated. The root node is always a dictionary that contains one of the following keys: bool_data s32_data f32_data string_data
    4 KB (324 words) - 13:39, 20 October 2020
  • QuestProduct.bquestpack (category All pages with information that needs checking)
    but a standard BYML file. Like all other files with "product" in their name, QuestProduct is a machine generated file with many redundant structures which
    3 KB (163 words) - 16:33, 22 March 2021
  • Havok (category All pages with information that needs checking)
    the offset is not aligned to 16 bytes, the rest is filled with 0xFF. All known classes that chunks can use are listed here. Intel To Acquire Havok Havok
    15 KB (1,244 words) - 11:15, 28 October 2021
  • Versions (category All pages with information that needs checking)
    amiibo would spawn a Wolf Link with 20 hearts (rather than 3) when registered with a Twilight Princess HD save file that did not enter the Cave of Shadows
    14 KB (1,977 words) - 20:29, 21 July 2022
  • ActorTemplate (category All pages with information that needs checking)
    str Attention default priority [check] (optional in some cases) attpriority array of strings Attention priorities [check] (optional in some cases) class
    1 KB (57 words) - 20:18, 14 October 2019
  • bdrop (category All pages with information that needs checking)
    DropTable (bdrop) configures item drops for each actor. Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will
    2 KB (29 words) - 00:34, 21 August 2021
  • ActorLimiter (category All pages with information that needs checking)
    ActorLimiter list. The add function checks whether the actor list is full and deletes an existing actor if needed. Actors with the PriorityMaterial actor tag
    1 KB (87 words) - 23:39, 12 April 2021
  • bshop (category All pages with information that needs checking)
    Type xml This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.
    3 KB (181 words) - 00:05, 2 November 2022
  • bactcapt (category All pages with information that needs checking)
    ActorCapture (bactcapt) was used to get screen captures[check] of actors in specific states and with a specific environment (lighting and camera). ActorCapture
    2 KB (55 words) - 20:09, 18 September 2018