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This directory is found in Bootup.pack/Actor.

Its canonical resource path is "Actor/ActorTemplate.byml".

Actor/ActorTemplate.byml configures the game's actor profiles.


The root structure is a dictionary. Each entry has the actor profile name as the key and a config dict as the value:

Key Type Description
attdefpriority str Attention default priority [check] (optional in some cases)
attpriority array of strings Attention priorities [check] (optional in some cases)
class str Name of the C++ actor class
priority str Actor priority (when should this actor's jobs run?)
Valid values: PlayerBefore, Player, PlayerAfter, AllAfter


Official name Yes
Description Utilities for querying data from Actor/ActorTemplate.byml
Init function Switch 1.5.0: 000000710108A0A0
Wii U 1.5.0: ???
Debug only No

ActorTemplate is also the name of the associated C++ subsystem.