bxml

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This page refers to the ActorLink .bxml files found in Actor/ActorLink in bactorpacks and Bootup.pack. For the other .bxml file in the game files, see DamageReactionTable.bxml.

bxml
Format AAMP
Version 0
Type xml

The .bxml file in Actor/ActorLink is the first parameter file loaded by the game when it loads an actor, and its filename is always the actor's name. It defines the names of the other parameter files used by the actor, as well as the name of the actor (in Japanese) and its tags.


Parameter objects

LinkTarget

Key Type Description
ActorNameJpn string Actor name in Japanese
Priority string Unknown. Usually "Default"
AIProgramUser string Name of the AIProgram to use
AIScheduleUser string Name of the AISchedule to use (and indirectly, the name of the associated event flow)
ASUser string Name of the AS to use
AttentionUser string Name of the Attention to use
AwarenessUser string Name of the Awareness to use
BoneControlUser string Name of the BoneControl to use
ActorCaptureUser string Name of the ActorCapture to use (unused in release builds)
ChemicalUser string Name of the Chemical to use
DamageParamUser string Name of the DamageParam to use
DropTableUser string Name of the DropTable to use
ElinkUser string Name of the esetlist file to use
GParamUser string Name of the GeneralParamList to use
LifeConditionUser string Name of the LifeCondition to use
LODUser string Name of the LOD to use
ModelUser string Name of the ModelList to use
PhysicsUser string Name of the Physics to use
ProfileUser string Actor profile (see ActorTemplate) to use [check]
RgBlendWeightUser string Name of the RagdollBlendWeight to use
RgConfigListUser string Name of the RagdollConfigList to use
RecipeUser string Name of the Recipe to use
ShopDataUser string Name of the ShopData to use
SlinkUser string
UMiiUser string Name of the UMii to use
XlinkUser string
AnimationInfo string Name of the AnimationInfo to use
ActorScale float

Tags

Key Type Description
Tag%d string Tag name (example: ObservedByTag)