Content/Actor: Difference between revisions
imported>Leoetlino No edit summary |
imported>Leoetlino |
||
Line 23: | Line 23: | ||
== Directories == | == Directories == | ||
=== | === [[ActorParam#Resources|ActorParam]] directories === | ||
==== In [[bactorpack|actor packs]] ==== | |||
Dummy [[ActorParam]] configuration files that are used as fallback when loading actors. | Actor configuration files. | ||
==== In [[Bootup.pack]] ==== | |||
Dummy [[ActorParam]] configuration files that are used as fallback when loading actors. | |||
=== [[AS]] === | |||
{{Resloc|type=file type|path=Actor/AS/{EventName}/{AnimationSequenceName}.bas|locations=[[beventpack]]s and [[TitleBG.pack]]/Actor/AS}} | |||
{{Resloc|type=file type|path=Actor/AS/{AnimationSequenceName}.bas|locations=[[bactorpack]]s}} | |||
=== Pack === | === Pack === |
Revision as of 13:57, 9 September 2018
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, various bactorpack archives, and various dungeon packs (see Content/Pack).
Its canonical resource path is "Actor".
In the add-on content, it is found in various dungeon packs (see Content/Pack).
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
Files
ActorInfo.product.sbyml
This file is found in the base content files.
Its canonical resource path is "Actor/ActorInfo.product.byml".
A BYML file that contains information about every actor in the game, allowing it to be read without loading the entire actor. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.
ActorTemplate
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/ActorTemplate.byml".
This section is empty. You can help by adding to it. |
ASSetting.bassetting
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/ASSetting.bassetting".
This section is empty. You can help by adding to it. |
ResidentActors.byml
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/ResidentActors.byml".
This section is empty. You can help by adding to it. |
Directories
ActorParam directories
In actor packs
Actor configuration files.
In Bootup.pack
Dummy ActorParam configuration files that are used as fallback when loading actors.
AS
This file type is found in beventpacks and TitleBG.pack/Actor/AS.
Its canonical resource path is "Actor/AS/{EventName}/{AnimationSequenceName}.bas".
This file type is found in bactorpacks.
Its canonical resource path is "Actor/AS/{AnimationSequenceName}.bas".
Pack
This directory is found in Actor, dungeon packs, Bootup.pack and TitleBG.pack.
Its canonical resource path is "Actor/Pack".
In the add-on content, it is found in various dungeon packs (see Content/Pack).
Contains a collection of bactorpack archives, each of which contains the data for one actor.
AIDef
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/AIDef/".
Contains AIDef_Game.product.byml.
Effect
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/Effect/".
Contains EffectInfo.byml.
Sound
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/Sound/".
Contains SoundInfo.byml.
XLink
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/XLink/".
Contains XLinkInfo.byml.