Overview: Difference between revisions
Jump to navigation
Jump to search
m
→Framework and engine: fix typo
imported>Leoetlino (add project name) |
imported>Leoetlino m (→Framework and engine: fix typo) |
||
Line 6: | Line 6: | ||
''Breath of the Wild'' is a modern Nintendo game which was released in March 2017 for the Wii U and the Switch. Thus, it shares a lot of code with contemporary first-party Nintendo games such as ''Splatoon 2'' and ''Super Mario Odyssey'', notably the '''sead''' (Nintendo's in-house framework and utilities for first-party titles) and '''NintendoWare''' (GFX, audio, effects, and UI) [[Software libraries|libraries]]. | ''Breath of the Wild'' is a modern Nintendo game which was released in March 2017 for the Wii U and the Switch. Thus, it shares a lot of code with contemporary first-party Nintendo games such as ''Splatoon 2'' and ''Super Mario Odyssey'', notably the '''sead''' (Nintendo's in-house framework and utilities for first-party titles) and '''NintendoWare''' (GFX, audio, effects, and UI) [[Software libraries|libraries]]. | ||
''BotW'' is the first major Nintendo game to use '''XLink''' (EffectLink and SoundLink) as a system to make | ''BotW'' is the first major Nintendo game to use '''XLink''' (EffectLink and SoundLink) as a system to make bridging code and graphics or sound effects easier, and also marks the first significant use of event flows and the EventFlow/'''evfl''' library to implement in-game events such as cutscenes and NPC interactions. | ||
A completely custom engine – which Nintendo seemingly calls [[KingSystem]] – is used for ''Breath of the Wild''. It appears to have been written from scratch as nothing significant is shared with previous Zelda games or even older Nintendo games. In particular, ''Breath of the Wild'' does '''not''' use LunchPack or ''SMO''<nowiki/>'s engine, even though games using the former appear to use a ''BotW''-inspired ROM structure. | A completely custom engine – which Nintendo seemingly calls [[KingSystem]] – is used for ''Breath of the Wild''. It appears to have been written from scratch as nothing significant is shared with previous Zelda games or even older Nintendo games. In particular, ''Breath of the Wild'' does '''not''' use LunchPack or ''SMO''<nowiki/>'s engine, even though games using the former appear to use a ''BotW''-inspired ROM structure. |