Subsystems: Difference between revisions

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add a small description for subsystems
NiceneNerd (talk | contribs)
Show Wii U init addresses
 
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|category=Subsystems (BotW)
|category=Subsystems (BotW)
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|ordermethod=titlewithoutnamespace
|includepage ={Subsystem infobox}:name:is_name_official:init_addr_switch150:description
|includepage ={Subsystem infobox}:name:is_name_official:init_addr_switch150:init_addr_wiiu150:description
|table=width=100% class="wikitable sortable",-,Name,Official name,Init (Switch 1.5.0),Description
|table=width=100% class="wikitable sortable",-,Name,Official name,Init (Switch 1.5.0),Init (Wii U 1.5.0),Description
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[[Category:Internals]]
[[Category:Internals]]

Latest revision as of 15:11, 30 April 2021

The game code is organised into subsystems, each responsible for one technical aspect of the game. Each subsystem is typically a singleton.

Note: the following list does not include external libraries. It is also likely to be incomplete.

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