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  • SARC (category Pages using DynamicPageList parser function)
    SARCs are archive files. The basic structure of SARC files is documented on the MK8 wiki. Nintendo's algorithm uses an unsigned 32-bit integer for the
    3 KB (448 words) - 23:45, 13 January 2021
  • Project:Pages (category Pages using DynamicPageList parser function)
    of the Mountain MATE Main Page Main Page/All news Main Page/Getting started Main Page/Header Main Page/Navigation Main Page/News Map MapTower.beco Map
    155 bytes (468 words) - 10:51, 28 October 2019
  • AAMP (category Pages using DynamicPageList parser function)
    AAMPs are parameter files (officially: binary resource parameter archives). Only version 2 is documented in this article since this is what Breath of the
    8 KB (710 words) - 21:34, 1 September 2020
  • Actor (category Pages with empty sections)
    Actors are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors. In Breath of the Wild, actors are implemented
    1 KB (114 words) - 21:48, 12 October 2019
  • GameScene (category Pages using deprecated source tags)
    GameScene is a critical subsystem that is responsible for core functionality such as initialising other components, creating stages (world, title screen
    20 KB (2,422 words) - 16:16, 30 April 2021
  • WorldMgr (category All pages with information that needs checking)
    Other languages: English • ‎français • ‎中文 The World Manager (WorldMgr) is responsible for managing time, blood moons, climates, weather, fog, wind, lighting
    12 KB (1,058 words) - 15:37, 30 April 2021
  • GameDataMgr (category All pages with information that needs checking)
    ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    5 KB (643 words) - 23:17, 18 February 2020
  • BYML (category Pages using DynamicPageList parser function)
    BYML is a simplified, binary form of YAML. Only the version 2+ format is documented in this article. The file is broken up into a node structure, with
    8 KB (304 words) - 13:45, 21 March 2020
  • Map unit (category All pages with information that needs checking)
    Not to be confused with maps, stages or scenes. Map units contain placement data for game maps (e.g. MainField/A-1). In other words, they are used to configure
    11 KB (968 words) - 10:43, 9 March 2022
  • Difficulty scaling (category Pages using deprecated source tags)
    Other languages: English • ‎français • ‎中文 Difficulty scaling is a mechanic in Breath of the Wild that results in enemies and weapons being progressively
    25 KB (2,488 words) - 10:31, 3 February 2023
  • ActorInfo.product.sbyml (category All pages with information that needs checking)
    This file is not listed in the game's resource size table. ActorInfo.product.sbyml (found in the Actor directory) is a Yaz0-compressed BYML file which
    13 KB (267 words) - 14:48, 17 June 2022
  • ResourceSizeTable.product.rsizetable (category Pages using DynamicPageList parser function)
    This resource is found in the unpacked content files. Its canonical resource path is "System/Resource/ResourceSizeTable.product.rsizetable". ResourceSizeTable
    4 KB (584 words) - 22:36, 27 November 2019
  • ActorParam (category All pages with information that needs checking)
    loaded resources are stored in the actor instance in the same order as this page. See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files
    3 KB (444 words) - 18:49, 27 September 2018
  • Blood moon (category All pages with information that needs checking)
    The Blood Moon is a game mechanic that ensures the world stays populated with enemies and weapons. Every time a blood moon occurs, enemies that have been
    5 KB (527 words) - 21:10, 25 May 2022
  • Subsystems (category Pages using DynamicPageList parser function)
    The game code is organised into subsystems, each responsible for one technical aspect of the game. Each subsystem is typically a singleton. Note: the following
    628 bytes (38 words) - 15:11, 30 April 2021
  • Havok (category Pages with syntax highlighting errors)
    Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games
    15 KB (1,244 words) - 11:15, 28 October 2021
  • bgdata (category Pages using deprecated source tags)
    bgdata (binary game data) files are BYMLs containing lists of GameData flags. They are stored in gamedata.sarc and loaded by GameDataMgr. bgdata files
    4 KB (324 words) - 13:39, 20 October 2020
  • QuestProduct.bquestpack (category Pages using deprecated source tags)
    This resource is found in TitleBG.pack. Its canonical resource path is "Quest/QuestProduct.bquestpack". QuestProduct is the configuration file for the
    3 KB (163 words) - 16:33, 22 March 2021
  • ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    255 bytes (0 words) - 18:13, 30 April 2021
  • SaveMgr (category All pages with information that needs checking)
    ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)
    1 KB (136 words) - 02:58, 8 April 2021