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→Architecture: clarify that the term ROM is only really used in the context of BotW
imported>Leoetlino No edit summary |
imported>Leoetlino m (→Architecture: clarify that the term ROM is only really used in the context of BotW) |
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== Architecture == | == Architecture == | ||
Just like any other Switch game, executable code is stored in the ExeFS – with the game code in the main [[executable]] – and [[content]] files or assets are stored in the RomFS. | Just like any other Switch game, executable code is stored in the ExeFS – with the game code in the main [[executable]] – and [[content]] files or assets are stored in the RomFS. In the context of ''Breath of the Wild'', the latter is referred to as the game ROM. | ||
=== Code === | === Code === |