Draft:Bootup.pack
Bootup.pack is a SARC archive found in Content/Pack. It contains files that are only used during the initialisation process and unneeded afterwards.
The archive itself is loaded during init and unloaded after the game has started.
Bootup.pack
Actor
Actor contains files defining actors.
Awareness
Chemical
The Chemical directory contains configuration files for the game's chemistry engine.
Cooking
DamageParam
Ecosystem
The Ecosystem directory contains configuration files for game areas, and for the Placement and AutoPlacement systems (which statically or dynamically spawn actors).
Effect
ELink2
The ELink2 directory contains configuration files for the game's effect link (ELink) system.
Env
The Env directory contains environment files.
Event
The Event directory contains files defining in-game events.
EventFlow
The EventFlow directory contains files defining in-game events and cutscenes.
GameData
The GameData directory contains configuration files for GameDataMgr and SaveMgr.
Layout
The Layout directory contains sblarc layout archive files for the game's GUI and HUD. These are used to store UI files (layouts, animations and images).
Map
Map contains files defining the game's map areas and the objects that populate them.
Mii
The Mii directory contains files relating to the UMii system for constructing NPC models from parts.
Physics
Physics contains Havok physics files.
SLink2
The SLink2 directory contains files relating to the game's SLink sound link system.
Sound
Sound contains audio files.
System
Tips
The Tips directory contains configuration settings for the game's loading screen hint messages.
UI
UI contains files used by the game's HUD and GUI.