User contributions for Leoetlino
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17 October 2020
- 19:2819:28, 17 October 2020 diff hist +97 MediaWiki:Gadget-BotwTheme.css more 1.35 fixes
- 19:2519:25, 17 October 2020 diff hist +98 MediaWiki:Gadget-BotwTheme.css more fixes for 1.35
- 19:2419:24, 17 October 2020 diff hist −18 MediaWiki:Gadget-BotwTheme.css update for 1.35
16 October 2020
- 22:3822:38, 16 October 2020 diff hist +33 bgdata category
19 September 2020
- 09:1609:16, 19 September 2020 diff hist −1 m bgparamlist get rid of an extra newline
1 September 2020
- 21:3421:34, 1 September 2020 diff hist +28 AAMP →Structure: fix struct definitions (offsets and counts are packed as a single u32; they are not separate fields) current
14 August 2020
- 19:2919:29, 14 August 2020 diff hist +508 Software libraries →Nintendo
20 July 2020
- 08:0808:08, 20 July 2020 diff hist −11 MediaWiki:Sidebar No edit summary
1 July 2020
- 20:4020:40, 1 July 2020 diff hist −1 m Actor tag fix formatting
- 20:3420:34, 1 July 2020 diff hist +45 Map unit →Link tags
5 June 2020
- 15:5715:57, 5 June 2020 diff hist +9 m Blood moon →Scheduled Blood Moons
2 June 2020
- 19:5719:57, 2 June 2020 diff hist +8 Demo →List of event flow based demos: Demo103_0 description current
29 May 2020
- 18:4618:46, 29 May 2020 diff hist +62 Actor tag →Tags
- 18:3818:38, 29 May 2020 diff hist +53 Actor tag →Tags: NotFallDelete
- 18:1418:14, 29 May 2020 diff hist +290 Actor tag →Tags: AncientWeapon and BoneWeapon
- 16:0716:07, 29 May 2020 diff hist +9 Difficulty scaling link to actor tag
28 May 2020
- 16:0416:04, 28 May 2020 diff hist +31 ActorInfo.product.sbyml No edit summary
- 12:0512:05, 28 May 2020 diff hist +34 amiibo drops No edit summary current
26 May 2020
- 23:4823:48, 26 May 2020 diff hist −1 m amiibo drops fix extra newline
- 20:1920:19, 26 May 2020 diff hist +35 BaseProcMgr actor jobs current
- 13:1913:19, 26 May 2020 diff hist +31 N PlayerResetPosMgr Leoetlino moved page PlayerResetPosMgr to PlayerResetPosMgr current Tag: New redirect
- 13:1913:19, 26 May 2020 diff hist 0 m PlayerResetPosMgr Leoetlino moved page PlayerResetPosMgr to PlayerResetPosMgr
- 13:1913:19, 26 May 2020 diff hist −9 PlayerResetPosMgr No edit summary
24 May 2020
- 19:1719:17, 24 May 2020 diff hist +405 MCMgr No edit summary current
- 18:5018:50, 24 May 2020 diff hist +46 MCMgr No edit summary
23 May 2020
- 15:1615:16, 23 May 2020 diff hist −1 Event pack No edit summary current
22 May 2020
20 May 2020
- 16:4516:45, 20 May 2020 diff hist +97 ActorCreator →Parameters current
- 11:2311:23, 20 May 2020 diff hist 0 m Shield durability →Attack blocking
- 10:2410:24, 20 May 2020 diff hist −1 m ActorLimiter fix formatting again
- 10:2410:24, 20 May 2020 diff hist +29 ActorLimiter →Lists
- 10:2210:22, 20 May 2020 diff hist +100 ActorLimiter →Lists
- 10:1410:14, 20 May 2020 diff hist +64 bgparamlist →Bullet
- 10:1410:14, 20 May 2020 diff hist −2 ActorLimiter →Lists
- 10:1310:13, 20 May 2020 diff hist +23 ActorLimiter →Lists
- 10:1210:12, 20 May 2020 diff hist +20 ActorLimiter →Lists
- 09:5809:58, 20 May 2020 diff hist +94 ActorCreator →Parameters: add references
- 09:5709:57, 20 May 2020 diff hist +277 ActorCreator →Parameters
- 09:5609:56, 20 May 2020 diff hist −4 GameScene update ActorLimiter link
- 09:5509:55, 20 May 2020 diff hist +26 N ActorLimiter Leoetlino moved page ActorLimiter to ActorLimiter current Tag: New redirect
- 09:5509:55, 20 May 2020 diff hist 0 m ActorLimiter Leoetlino moved page ActorLimiter to ActorLimiter
- 09:5509:55, 20 May 2020 diff hist −9 ActorLimiter No edit summary
- 09:5509:55, 20 May 2020 diff hist +806 ActorLimiter No edit summary
- 09:4909:49, 20 May 2020 diff hist +254 N Tag Created page with "'''Tag''' can refer to: * Actor tag, an arbitrary string identifier that is used to group actors and give them special properties * Tag actor: a small, invisible actor li..." current
- 09:0709:07, 20 May 2020 diff hist +64 bas →Parameter TypeIndex
19 May 2020
- 12:3212:32, 19 May 2020 diff hist +8 m ActorCreator →Parameters: | (pipe character) breaks the table
- 12:2812:28, 19 May 2020 diff hist +13 m ActorCreator →Parameters: fix formatting
- 10:2210:22, 19 May 2020 diff hist +156 ActorCreator →Parameters
- 10:1310:13, 19 May 2020 diff hist +52 ActorCreator No edit summary
- 10:1210:12, 19 May 2020 diff hist +101 ActorCreator →Parameters
18 May 2020
- 15:3915:39, 18 May 2020 diff hist +99 AIDef:AI/HasPreActorSelect No edit summary current
- 15:3615:36, 18 May 2020 diff hist +125 AIDef:Action/KillSelectActor No edit summary current
17 May 2020
- 17:0717:07, 17 May 2020 diff hist +352 Map unit →Definitions
- 15:1815:18, 17 May 2020 diff hist +154 bumii →ffsd
- 14:3414:34, 17 May 2020 diff hist +95 Actor tag →Tags
16 May 2020
- 22:2722:27, 16 May 2020 diff hist +285 ActorInfo.product.sbyml →Actors
- 20:2420:24, 16 May 2020 diff hist +4 AIDef:Action/Delete No edit summary current
- 20:1820:18, 16 May 2020 diff hist +460 AIDef:Action/Delete No edit summary
- 20:0620:06, 16 May 2020 diff hist +346 N BaseProc Created page with "{{stub}} '''BaseProc''' is a base class in BotW's framework that encapsulates all the low-level actor lifetime logic. Actors are implemented on top of BaseProcs and all C+..." current
- 20:0520:05, 16 May 2020 diff hist +118 BaseProcMgr No edit summary
- 20:0420:04, 16 May 2020 diff hist −35 WorldMgr remove <translate> from template - DPL doesn't support translate tags
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/fr Created page with "WorldMgr" current
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/zh Created page with "WorldMgr" current
- 20:0020:00, 16 May 2020 diff hist +34 WorldMgr fix categories
- 19:5819:58, 16 May 2020 diff hist +147 Subsystems add a small description for subsystems
- 19:5319:53, 16 May 2020 diff hist +24 N Subsystems Redirected page to Subsystems current Tag: New redirect
13 May 2020
- 21:1821:18, 13 May 2020 diff hist +122 WorldMgr No edit summary
12 May 2020
- 19:5719:57, 12 May 2020 diff hist −7 Difficulty scaling fix typo
- 19:3519:35, 12 May 2020 diff hist −40 脫出加儂戰 No edit summary
- 13:5813:58, 12 May 2020 diff hist +183 The Great Plateau barrier Marked this version for translation current
- 13:5813:58, 12 May 2020 diff hist +77 The Great Plateau barrier add translate tags
11 May 2020
- 17:1717:17, 11 May 2020 diff hist +17 Escape Ganon glitch No edit summary
- 17:1617:16, 11 May 2020 diff hist +34 Difficulty scaling No edit summary
- 17:1617:16, 11 May 2020 diff hist +17 Lord of the Mountain No edit summary current
- 17:0417:04, 11 May 2020 diff hist +17 Time fix category
- 15:2815:28, 11 May 2020 diff hist +174 N Translations:Difficulty scaling/369/fr Created page with "this->points = points; this->weapon_points = points * this->byml["setting"].Level2WeaponPower; this->enemy_points = points * this->byml["setting"].Level2EnemyPower; </source>" current
- 15:2715:27, 11 May 2020 diff hist +189 N Translations:Difficulty scaling/368/fr Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_..." current
- 15:2715:27, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..."
- 15:2715:27, 11 May 2020 diff hist +248 N Translations:Difficulty scaling/367/fr Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..." current
- 15:2415:24, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util..."
- 15:2415:24, 11 May 2020 diff hist +198 N Translations:Difficulty scaling/366/fr Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util..." current
- 15:2315:23, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration."
- 15:2315:23, 11 May 2020 diff hist +101 N Translations:Difficulty scaling/365/fr Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration." current
- 15:2315:23, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau..."
- 15:2315:23, 11 May 2020 diff hist +274 N Translations:Difficulty scaling/358/fr Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau..." current
- 15:2115:21, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré."
- 15:2115:21, 11 May 2020 diff hist +78 N Translations:Difficulty scaling/357/fr Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré." current
- 15:2115:21, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points."
- 15:2115:21, 11 May 2020 diff hist +157 N Translations:Difficulty scaling/356/fr Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points." current
- 15:2015:20, 11 May 2020 diff hist +28 Nivellement de la difficulté Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :"
- 15:2015:20, 11 May 2020 diff hist +129 N Translations:Difficulty scaling/348/fr Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :" current
- 15:1915:19, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "=== <code>SharpWeaponJudgeType</code> === Cette propriété acteur détermine le palier minimum de bonus qu'une arme peut recevoir."
- 15:1915:19, 11 May 2020 diff hist +131 N Translations:Difficulty scaling/347/fr Created page with "=== <code>SharpWeaponJudgeType</code> === Cette propriété acteur détermine le palier minimum de bonus qu'une arme peut recevoir." current
- 15:1815:18, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "Remarquez que ceci ne s'applique pas aux armes qui sont attachées au collier d'un Hinox, car les Hinox utilisent un acteur ennemi différent qui redéfinit (override) la fonc..."
- 15:1815:18, 11 May 2020 diff hist +228 N Translations:Difficulty scaling/346/fr Created page with "Remarquez que ceci ne s'applique pas aux armes qui sont attachées au collier d'un Hinox, car les Hinox utilisent un acteur ennemi différent qui redéfinit (override) la fonc..." current
- 15:1615:16, 11 May 2020 diff hist +38 Nivellement de la difficulté Created page with "=== <code>LevelSensorMode</code> === Cette propriété actor détermine si le nivellement est activé pour un ennemi ou une arme. Elle s'applique également à toute arme..."
- 15:1615:16, 11 May 2020 diff hist +267 N Translations:Difficulty scaling/345/fr Created page with "=== <code>LevelSensorMode</code> === Cette propriété actor détermine si le nivellement est activé pour un ennemi ou une arme. Elle s'applique également à toute arme..." current
- 15:1415:14, 11 May 2020 diff hist −5 Nivellement de la difficulté No edit summary
- 15:1415:14, 11 May 2020 diff hist −5 Translations:Difficulty scaling/343/fr No edit summary current
- 15:1415:14, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Détermine si l'ennemi est automatiquement monté d'un palier ou non."