Content
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Template:Canonical resource path notice
Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
Actor
This directory is found in the base content files, Bootup.pack, TitleBG.pack, and various bactorpack archives.
Its canonical resource path is "Actor".
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
In the base content version, it contains ActorInfo.product.sbyml, which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors).
In the base content, Bootup.pack and TitleBG.pack versions, it contains the Pack folder, which contains the bactorpack archives defininng each individual actor.
In the Bootup.pack version, it includes Dummy files which serve as templates for the various AAMP actor parameter files. It also includes configuration files for the actor and AI system:
- ActorTemplate
- AIDef/AIDef_Game.product.byml
- ASSetting.bassetting
- Effect/EffectInfo.byml
- ResidentActors.byml
- Sound/SoundInfo.byml
- XLink/XLinkInfo.byml
AnimationDrivenSpeed
This directory is found in TitleBG.pack and various beventpack archives.
Its canonical resource path is "AnimationDrivenSpeed".
Awareness
This directory is found in the unpacked content files.
Its canonical resource path is "Awareness".
Camera
This directory is found in the unpacked content files.
Its canonical resource path is "Camera".
Chemical
This directory is found in the unpacked content files.
Its canonical resource path is "Chemical".
Cooking
This directory is found in the unpacked content files.
Its canonical resource path is "Cooking".
DamageParam
This directory is found in the unpacked content files.
Its canonical resource path is "DamageParam".
Demo
This directory is found in TitleBG.pack and various beventpack archives.
Its canonical resource path is "Demo".
Ecosystem
This directory is found in the unpacked content files.
Its canonical resource path is "Ecosystem".
Effect
This directory is found in the base content files, Bootup.pack, TitleBG.pack and various beventpack archives..
Its canonical resource path is "Effect".
GameResident.esetlist
ELink2
This directory is found in the unpacked content files.
Its canonical resource path is "ELink2".
Env
This directory is found in the unpacked content files.
Its canonical resource path is "Env".
Event
EventInfo.product.byml
This resource is found in the unpacked content files.
EventFlow
This directory is found in Bootup.pack and various beventpack archives.
Font
This directory is found in the unpacked content files.
Game
This directory is found in the unpacked content files.
GameData
This directory is found in the unpacked content files.
Layout
This directory is found in the base content files and Bootup.pack.
Local
This directory is found in the unpacked content files.
Map
This directory is found in the base content files, Bootup.pack and TitleBG.pack.
Message
This directory is found in language and region specific packs such as Bootup_EUen.pack.
Mii
This directory is found in the unpacked content files.
Model
This directory is found in the base content files and TitleBG.pack..
Movie
This directory is found in the unpacked content files.
This directory is found in the unpacked content files.
Pack
This directory is found in the unpacked content files.
Physics
This directory is found in the unpacked content files.
Quest
This directory is found in the unpacked content files.
Shader
This directory is found in the unpacked content files.
SLink2
This directory is found in the unpacked content files.
Sound
This directory is found in the unpacked content files.
System
This directory is found in the unpacked content files.
Terrain
This directory is found in the unpacked content files.
Tips
This directory is found in the unpacked content files.
UI
MapTex/MainFieldArea.byaml
This resource is found in the unpacked content files.
Voice
This directory is found in the unpacked content files.
WorldMgr
This directory is found in the unpacked content files.