Content/Actor: Difference between revisions
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=== [[AS]] === | === [[AS]] === | ||
{{Resloc|type=directory|path=Actor/AS/|locations=[[bactorpack]]s, [[beventpack]]s, and [[TitleBG.pack]] | {{Resloc|type=directory|path=Actor/AS/|locations=the Actor directory in [[bactorpack]]s, [[beventpack]]s, and [[TitleBG.pack]]|aoc_locations=|aoc_replaces_base=}} | ||
Contains a collection of [[Bactorpack|bas]] files, each of which represents an animation that can be called by an [[actor]] or [[Demo|cutscene]]. | Contains a collection of [[Bactorpack|bas]] files, each of which represents an animation that can be called by an [[actor]] or [[Demo|cutscene]]. | ||
Revision as of 02:58, 14 August 2019
This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, bactorpacks, beventpacks, and dungeon packs.
Its canonical resource path is "Actor".
In the add-on content, it is found in dungeon packs.
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
Files
ActorInfo.product.byml
ActorInfo.product.sbyml (found in the Actor directory) is a Yaz0-compressed BYML file which contains general information about all actors in the game. It is used when constructing actors, and also used to access actor data efficiently when loading the full actor pack is unnecessary (e.g. on menu screens). Therefore, in order to add new actors, or to change items' parameters on menu screens, this file must be edited.
ActorInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from ActorParam files (which can be found in the game content) and other source-only files.
ActorTemplate
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/ActorTemplate.byml".
Actor/ActorTemplate.byml configures the game's actor profiles.
ASSetting.bassetting
ResidentActors.byml
ResidentActors is a BYML file that contains a list of resident actors, i.e. actors that are always loaded in memory.
Directories
ActorParam directories
In actor packs
Actor configuration files.
In Bootup.pack
Dummy ActorParam configuration files that are used as fallback when loading actors.
AS
This directory is found in the Actor directory in bactorpacks, beventpacks, and TitleBG.pack.
Its canonical resource path is "Actor/AS/".
Contains a collection of bas files, each of which represents an animation that can be called by an actor or cutscene.
Pack
This directory is found in the Actor directory in dungeon packs, Bootup.pack and TitleBG.pack.
Its canonical resource path is "Actor/Pack".
In the add-on content, it is found in the Actor directory in dungeon packs.
Contains a collection of bactorpack archives, each of which contains the data for one actor.
AIDef
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/AIDef/".
Contains AIDef_Game.product.byml.
Effect
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/Effect/".
Contains EffectInfo.byml.
Sound
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/Sound/".
Contains SoundInfo.byml.
XLink
This directory is found in Bootup.pack/Actor.
Its canonical resource path is "Actor/XLink/".
Contains XLinkInfo.byml.