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=== Layout === | === Layout === | ||
{{Resloc|type=directory|locations=the | {{Resloc|type=directory|locations=the base content files and [[Bootup.pack]]|path=Layout}} | ||
=== Local === | === Local === | ||
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=== [[Content/Map|Map]] === | === [[Content/Map|Map]] === | ||
{{Resloc|type=directory|locations=the | {{Resloc|type=directory|locations=the base content files, [[Bootup.pack]], and [[TitleBG.pack]]|path=Map}} | ||
=== Message === | === Message === |
Revision as of 00:03, 7 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Template:Canonical resource path notice
Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
Directories
Actor
This directory is found in the base content files, Bootup.pack, TitleBG.pack, and various bactorpack archives.
Its canonical resource path is "Actor".
The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
In the base content version, it contains ActorInfo.product.sbyml, which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors).
In the base content, Bootup.pack and TitleBG.pack versions, it contains the Pack folder, which contains the bactorpack archives defininng each individual actor.
In the Bootup.pack version, it includes Dummy files which serve as templates for the various AAMP actor parameter files. It also includes configuration files for the actor and AI system:
- ActorTemplate
- AIDef/AIDef_Game.product.byml
- ASSetting.bassetting
- Effect/EffectInfo.byml
- ResidentActors.byml
- Sound/SoundInfo.byml
- XLink/XLinkInfo.byml
AnimationDrivenSpeed
This directory is found in TitleBG.pack and various beventpack archives.
Its canonical resource path is "AnimationDrivenSpeed".
Awareness
This directory is found in Bootup.pack.
Its canonical resource path is "Awareness".
Camera
This directory is found in TitleBG.pack and various beventpack archives..
Its canonical resource path is "Camera".
Chemical
This directory is found in Bootup.pack.
Its canonical resource path is "Chemical".
Cooking
This directory is found in Bootup.pack.
Its canonical resource path is "Cooking".
DamageParam
This directory is found in Bootup.pack.
Its canonical resource path is "DamageParam".
Demo
This directory is found in TitleBG.pack and various beventpack archives.
Its canonical resource path is "Demo".
Ecosystem
This directory is found in Bootup.pack.
Its canonical resource path is "Ecosystem".
Effect
This directory is found in the base content files, Bootup.pack, TitleBG.pack, and various beventpack archives..
Its canonical resource path is "Effect".
ELink2
This directory is found in Bootup.pack.
Its canonical resource path is "ELink2".
Env
This directory is found in Bootup.pack.
Its canonical resource path is "Env".
Event
This directory is found in the base content files, Bootup.pack, and TitleBG.pack.
Its canonical resource path is "Event".
EventFlow
This directory is found in Bootup.pack and various beventpack archives.
Its canonical resource path is "EventFlow".
Font
This directory is found in the unpacked content files.
Its canonical resource path is "Font".
Game
This directory is found in the unpacked content files.
Its canonical resource path is "Game".
GameData
This directory is found in Bootup.pack.
Its canonical resource path is "GameData".
Layout
This directory is found in the base content files and Bootup.pack.
Its canonical resource path is "Layout".
Local
This directory is found in the unpacked content files.
Its canonical resource path is "Local".
Map
This directory is found in the base content files, Bootup.pack, and TitleBG.pack.
Its canonical resource path is "Map".
Message
This directory is found in language-specific text packs (Bootup_XXxx.pack).
Its canonical resource path is "Message".
Mii
This directory is found in Bootup.pack.
Its canonical resource path is "Mii".
Model
This directory is found in the base content files, TitleBG.pack, and various beventpack archives..
Its canonical resource path is "Model".
Movie
This directory is found in the unpacked content files.
Its canonical resource path is "Movie".
This directory is found in the unpacked content files.
Its canonical resource path is "NavMesh".
Pack
This directory is found in the unpacked content files.
Its canonical resource path is "Pack".
Physics
This directory is found in the base content files, Bootup.pack, and various bactorpack archives.
Its canonical resource path is "Physics".
Quest
This directory is found in TitleBG.pack.
Its canonical resource path is "Quest".
Shader
This directory is found in Bootup_Graphics.pack.
Its canonical resource path is "Shader".
SLink2
This directory is found in Bootup.pack.
Its canonical resource path is "SLink2".
Sound
This directory is found in the base content files, Bootup.pack, TitleBG.pack, and various beventpack archives..
Its canonical resource path is "Sound".
System
This directory is found in the base content files and Bootup.pack.
Its canonical resource path is "System".
Terrain
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Terrain".
Tips
This directory is found in Bootup.pack.
UI
This directory is found in the base content files and Bootup.pack.
Its canonical resource path is "UI".
Voice
This directory is found in the unpacked content files.
Its canonical resource path is "Voice".
WorldMgr
This directory is found in TitleBG.pack.
Its canonical resource path is "WorldMgr".