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  • currently unknown. After all GameData flag info has been loaded into this->triggerParam from the GameData archive (gamedata.sarc), another TriggerParam
    5 KB (643 words) - 23:17, 18 February 2020
  • Blood moon (category Game mechanics)
    is however total nonsense, because enemy kill flags are just GameData flags, and all GameData flags are loaded at bootup and stay in memory forever. Full
    5 KB (527 words) - 21:10, 25 May 2022
  • resource path is "GameData/gamedata.sarc". gamedata.ssarc is a Yaz0-compressed SARC archive that contains configuration files (bgdata) for GameDataMgr. The archive
    789 bytes (114 words) - 15:08, 3 April 2019
  • directory contains files defining in-game events and cutscenes. The GameData directory contains configuration files for GameDataMgr and SaveMgr. The Layout directory
    2 KB (225 words) - 14:48, 3 April 2019
  • keys: bool_data s32_data f32_data string_data string64_data string256_data vector2f_data vector3f_data vector4_data bool_array_data s32_array_data f32_array_data
    4 KB (324 words) - 13:39, 20 October 2020
  • implemented through a combination of code and data such as parameter files (ActorParam), models, physics data, etc. Unlike actors in older Zelda games, BotW
    1 KB (114 words) - 21:48, 12 October 2019
  • SARC (section Data alignment)
    alignment requirements (e.g. for GPU data). Because Nintendo's SARC library returns file data by giving pointers to the data section directly, special care must
    3 KB (448 words) - 23:45, 13 January 2021
  • library. Header Parameter lists Parameter objects Parameters Data section (to store parameter data) String section (to store strings) Unknown uint32 section
    8 KB (710 words) - 21:34, 1 September 2020
  • RuneMgr StasisMgr IceBlockMgr AmiiboMgr DropMgr GameSceneSubsys12 GameSceneSubsys13 GameSceneSubsys14 GameSceneSubsys15 ResidentActorMgr Create UI heap uiManager
    20 KB (2,422 words) - 16:16, 30 April 2021
  • Physics System Data Start of ActorInfoData init. ActorInfoData ActorTemplate EffectInfoData SoundInfoData XLinkInfoData End of ActorInfoData init. EventInfoData
    16 KB (1,910 words) - 22:24, 9 March 2020
  • does not apply to all nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource
    1,011 bytes (152 words) - 19:05, 15 October 2018
  • LinkTags are logical operators. They can be used to conditionally set or clear GameData flags, or conditionally spawn objects, trigger other objects, etc. A basic
    11 KB (968 words) - 10:43, 9 March 2022
  • information about all actors in the game. It is used when constructing actors, and also used to access actor data efficiently when loading the full actor
    13 KB (267 words) - 14:48, 17 June 2022
  • Bootup.pack. Its canonical resource path is "GameData". GameData contains configuration files for GameDataMgr and SaveMgr. This directory is found in the
    1 KB (601 words) - 13:29, 3 April 2019
  • Offset Size Description 0x00 4 Data length 0x04 variable Data
    8 KB (304 words) - 13:45, 21 March 2020
  • Difficulty scaling (category Game mechanics) (section The Data)
    float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_flag["point"];
    25 KB (2,488 words) - 10:31, 3 February 2023
  • classes that are responsible for parsing raw data from content files and storing them in a more convenient data structure. In general, there is one resource
    10 KB (1,372 words) - 14:49, 20 March 2020
  • ActorParam (section ShopData)
    The .bxml file in Actor/ActorLink is the first parameter file loaded by the game when it loads an actor, and its filename is always the actor's name. It defines
    3 KB (444 words) - 18:49, 27 September 2018
  • The game code is organised into subsystems, each responsible for one technical aspect of the game. Each subsystem is typically a singleton. Note: the following
    628 bytes (38 words) - 15:11, 30 April 2021
  • Bootup.pack. Its canonical resource path is "GameData". GameData contains configuration files for GameDataMgr and SaveMgr. This resource is found in Bootup
    317 bytes (51 words) - 20:01, 29 December 2018