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To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC]] archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.
To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC]] archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.


== [[Actor]] ==
== [[Content/Actor|Actor]] ==
{{Resloc|type=directory|locations=the content root and in several [[SARC|archives]] (such as Pack/Bootup.pack, Pack/TitleBG.pack, and actor packs)}}
{{Resloc|type=directory|locations=the content root and in several [[SARC|archives]] (such as Pack/Bootup.pack, Pack/TitleBG.pack, and actor packs)}}
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, ''Actor'' contains a Pack directory in which all [[ActorParam|actor parameter]] files are stored inside of compressed SARC archives with the sbactorpack extension.
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, ''Actor'' contains a Pack directory in which all [[ActorParam|actor parameter]] files are stored inside of compressed SARC archives with the sbactorpack extension.

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