Search results
- SARC (category Pages using DynamicPageList parser function)SARCs are archive files. The basic structure of SARC files is documented on the MK8 wiki. Nintendo's algorithm uses an unsigned 32-bit integer for the3 KB (448 words) - 23:45, 13 January 2021
- Project:Pages (category Pages using DynamicPageList parser function)of the Mountain MATE Main Page Main Page/All news Main Page/Getting started Main Page/Header Main Page/Navigation Main Page/News Map MapTower.beco Map155 bytes (468 words) - 10:51, 28 October 2019
- AAMP (category Pages using DynamicPageList parser function)AAMPs are parameter files (officially: binary resource parameter archives). Only version 2 is documented in this article since this is what Breath of the8 KB (710 words) - 21:34, 1 September 2020
- Actor (category Pages with empty sections)Actors are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors. In Breath of the Wild, actors are implemented1 KB (114 words) - 21:48, 12 October 2019
- GameScene (category Pages using deprecated source tags)GameScene is a critical subsystem that is responsible for core functionality such as initialising other components, creating stages (world, title screen20 KB (2,422 words) - 16:16, 30 April 2021
- WorldMgr (category All pages with information that needs checking)Other languages: English • français • 中文 The World Manager (WorldMgr) is responsible for managing time, blood moons, climates, weather, fog, wind, lighting12 KB (1,058 words) - 15:37, 30 April 2021
- GameDataMgr (category All pages with information that needs checking)ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)5 KB (643 words) - 23:17, 18 February 2020
- BYML (category Pages using DynamicPageList parser function)BYML is a simplified, binary form of YAML. Only the version 2+ format is documented in this article. The file is broken up into a node structure, with8 KB (304 words) - 13:45, 21 March 2020
- Map unit (category All pages with information that needs checking)Not to be confused with maps, stages or scenes. Map units contain placement data for game maps (e.g. MainField/A-1). In other words, they are used to configure11 KB (968 words) - 10:43, 9 March 2022
- Difficulty scaling (category Pages using deprecated source tags)Other languages: English • français • 中文 Difficulty scaling is a mechanic in Breath of the Wild that results in enemies and weapons being progressively25 KB (2,488 words) - 10:31, 3 February 2023
- ActorInfo.product.sbyml (category All pages with information that needs checking)This file is not listed in the game's resource size table. ActorInfo.product.sbyml (found in the Actor directory) is a Yaz0-compressed BYML file which13 KB (267 words) - 14:48, 17 June 2022
- ResourceSizeTable.product.rsizetable (category Pages using DynamicPageList parser function)This resource is found in the unpacked content files. Its canonical resource path is "System/Resource/ResourceSizeTable.product.rsizetable". ResourceSizeTable4 KB (584 words) - 22:36, 27 November 2019
- ActorParam (category All pages with information that needs checking)loaded resources are stored in the actor instance in the same order as this page. See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files3 KB (444 words) - 18:49, 27 September 2018
- Blood moon (category All pages with information that needs checking)The Blood Moon is a game mechanic that ensures the world stays populated with enemies and weapons. Every time a blood moon occurs, enemies that have been5 KB (527 words) - 21:10, 25 May 2022
- Subsystems (category Pages using DynamicPageList parser function)The game code is organised into subsystems, each responsible for one technical aspect of the game. Each subsystem is typically a singleton. Note: the following628 bytes (38 words) - 15:11, 30 April 2021
- Havok (category Pages with syntax highlighting errors)Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games15 KB (1,244 words) - 11:15, 28 October 2021
- bgdata (category Pages using deprecated source tags)bgdata (binary game data) files are BYMLs containing lists of GameData flags. They are stored in gamedata.sarc and loaded by GameDataMgr. bgdata files4 KB (324 words) - 13:39, 20 October 2020
- QuestProduct.bquestpack (category Pages using deprecated source tags)This resource is found in TitleBG.pack. Its canonical resource path is "Quest/QuestProduct.bquestpack". QuestProduct is the configuration file for the3 KB (163 words) - 16:33, 22 March 2021
- ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)255 bytes (0 words) - 18:13, 30 April 2021
- SaveMgr (category All pages with information that needs checking)ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.)1 KB (136 words) - 02:58, 8 April 2021