24 May 2020
- 18:5018:50, 24 May 2020 diff hist +46 MCMgr No edit summary
23 May 2020
- 15:1615:16, 23 May 2020 diff hist −1 Event pack No edit summary current
22 May 2020
20 May 2020
- 16:4516:45, 20 May 2020 diff hist +97 ActorCreator →Parameters current
- 11:2311:23, 20 May 2020 diff hist 0 m Shield durability →Attack blocking
- 10:2410:24, 20 May 2020 diff hist −1 m ActorLimiter fix formatting again
- 10:2410:24, 20 May 2020 diff hist +29 ActorLimiter →Lists
- 10:2210:22, 20 May 2020 diff hist +100 ActorLimiter →Lists
- 10:1410:14, 20 May 2020 diff hist +64 bgparamlist →Bullet
- 10:1410:14, 20 May 2020 diff hist −2 ActorLimiter →Lists
- 10:1310:13, 20 May 2020 diff hist +23 ActorLimiter →Lists
- 10:1210:12, 20 May 2020 diff hist +20 ActorLimiter →Lists
- 09:5809:58, 20 May 2020 diff hist +94 ActorCreator →Parameters: add references
- 09:5709:57, 20 May 2020 diff hist +277 ActorCreator →Parameters
- 09:5609:56, 20 May 2020 diff hist −4 GameScene update ActorLimiter link
- 09:5509:55, 20 May 2020 diff hist +26 N ActorLimiter Leoetlino moved page ActorLimiter to ActorLimiter current Tag: New redirect
- 09:5509:55, 20 May 2020 diff hist 0 m ActorLimiter Leoetlino moved page ActorLimiter to ActorLimiter
- 09:5509:55, 20 May 2020 diff hist −9 ActorLimiter No edit summary
- 09:5509:55, 20 May 2020 diff hist +806 ActorLimiter No edit summary
- 09:4909:49, 20 May 2020 diff hist +254 N Tag Created page with "'''Tag''' can refer to: * Actor tag, an arbitrary string identifier that is used to group actors and give them special properties * Tag actor: a small, invisible actor li..." current
- 09:0709:07, 20 May 2020 diff hist +64 bas →Parameter TypeIndex
19 May 2020
- 12:3212:32, 19 May 2020 diff hist +8 m ActorCreator →Parameters: | (pipe character) breaks the table
- 12:2812:28, 19 May 2020 diff hist +13 m ActorCreator →Parameters: fix formatting
- 10:2210:22, 19 May 2020 diff hist +156 ActorCreator →Parameters
- 10:1310:13, 19 May 2020 diff hist +52 ActorCreator No edit summary
- 10:1210:12, 19 May 2020 diff hist +101 ActorCreator →Parameters
18 May 2020
- 15:3915:39, 18 May 2020 diff hist +99 AIDef:AI/HasPreActorSelect No edit summary current
- 15:3615:36, 18 May 2020 diff hist +125 AIDef:Action/KillSelectActor No edit summary current
17 May 2020
- 17:0717:07, 17 May 2020 diff hist +352 Map unit →Definitions
- 15:1815:18, 17 May 2020 diff hist +154 bumii →ffsd
- 14:3414:34, 17 May 2020 diff hist +95 Actor tag →Tags
16 May 2020
- 22:2722:27, 16 May 2020 diff hist +285 ActorInfo.product.sbyml →Actors
- 20:2420:24, 16 May 2020 diff hist +4 AIDef:Action/Delete No edit summary current
- 20:1820:18, 16 May 2020 diff hist +460 AIDef:Action/Delete No edit summary
- 20:0620:06, 16 May 2020 diff hist +346 N BaseProc Created page with "{{stub}} '''BaseProc''' is a base class in BotW's framework that encapsulates all the low-level actor lifetime logic. Actors are implemented on top of BaseProcs and all C+..." current
- 20:0520:05, 16 May 2020 diff hist +118 BaseProcMgr No edit summary
- 20:0420:04, 16 May 2020 diff hist −35 WorldMgr remove <translate> from template - DPL doesn't support translate tags
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/fr Created page with "WorldMgr" current
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/zh Created page with "WorldMgr" current
- 20:0020:00, 16 May 2020 diff hist +34 WorldMgr fix categories
- 19:5819:58, 16 May 2020 diff hist +147 Subsystems add a small description for subsystems
- 19:5319:53, 16 May 2020 diff hist +24 N Subsystems Redirected page to Subsystems current Tag: New redirect
13 May 2020
- 21:1821:18, 13 May 2020 diff hist +122 WorldMgr No edit summary
12 May 2020
- 19:5719:57, 12 May 2020 diff hist −7 Difficulty scaling fix typo
- 19:3519:35, 12 May 2020 diff hist −40 脫出加儂戰 No edit summary
- 13:5813:58, 12 May 2020 diff hist +183 The Great Plateau barrier Marked this version for translation current
- 13:5813:58, 12 May 2020 diff hist +77 The Great Plateau barrier add translate tags
11 May 2020
- 17:1717:17, 11 May 2020 diff hist +17 Escape Ganon glitch No edit summary
- 17:1617:16, 11 May 2020 diff hist +34 Difficulty scaling No edit summary
- 17:1617:16, 11 May 2020 diff hist +17 Lord of the Mountain No edit summary current
- 17:0417:04, 11 May 2020 diff hist +17 Time fix category
- 15:2815:28, 11 May 2020 diff hist +174 N Translations:Difficulty scaling/369/fr Created page with "this->points = points; this->weapon_points = points * this->byml["setting"].Level2WeaponPower; this->enemy_points = points * this->byml["setting"].Level2EnemyPower; </source>" current
- 15:2715:27, 11 May 2020 diff hist +189 N Translations:Difficulty scaling/368/fr Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_..." current
- 15:2715:27, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..."
- 15:2715:27, 11 May 2020 diff hist +248 N Translations:Difficulty scaling/367/fr Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..." current
- 15:2415:24, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util..."
- 15:2415:24, 11 May 2020 diff hist +198 N Translations:Difficulty scaling/366/fr Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util..." current
- 15:2315:23, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration."
- 15:2315:23, 11 May 2020 diff hist +101 N Translations:Difficulty scaling/365/fr Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration." current
- 15:2315:23, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau..."
- 15:2315:23, 11 May 2020 diff hist +274 N Translations:Difficulty scaling/358/fr Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau..." current
- 15:2115:21, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré."
- 15:2115:21, 11 May 2020 diff hist +78 N Translations:Difficulty scaling/357/fr Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré." current
- 15:2115:21, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points."
- 15:2115:21, 11 May 2020 diff hist +157 N Translations:Difficulty scaling/356/fr Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points." current
- 15:2015:20, 11 May 2020 diff hist +28 Nivellement de la difficulté Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :"
- 15:2015:20, 11 May 2020 diff hist +129 N Translations:Difficulty scaling/348/fr Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :" current
- 15:1915:19, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "=== <code>SharpWeaponJudgeType</code> === Cette propriété acteur détermine le palier minimum de bonus qu'une arme peut recevoir."
- 15:1915:19, 11 May 2020 diff hist +131 N Translations:Difficulty scaling/347/fr Created page with "=== <code>SharpWeaponJudgeType</code> === Cette propriété acteur détermine le palier minimum de bonus qu'une arme peut recevoir." current
- 15:1815:18, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "Remarquez que ceci ne s'applique pas aux armes qui sont attachées au collier d'un Hinox, car les Hinox utilisent un acteur ennemi différent qui redéfinit (override) la fonc..."
- 15:1815:18, 11 May 2020 diff hist +228 N Translations:Difficulty scaling/346/fr Created page with "Remarquez que ceci ne s'applique pas aux armes qui sont attachées au collier d'un Hinox, car les Hinox utilisent un acteur ennemi différent qui redéfinit (override) la fonc..." current
- 15:1615:16, 11 May 2020 diff hist +38 Nivellement de la difficulté Created page with "=== <code>LevelSensorMode</code> === Cette propriété actor détermine si le nivellement est activé pour un ennemi ou une arme. Elle s'applique également à toute arme..."
- 15:1615:16, 11 May 2020 diff hist +267 N Translations:Difficulty scaling/345/fr Created page with "=== <code>LevelSensorMode</code> === Cette propriété actor détermine si le nivellement est activé pour un ennemi ou une arme. Elle s'applique également à toute arme..." current
- 15:1415:14, 11 May 2020 diff hist −5 Nivellement de la difficulté No edit summary
- 15:1415:14, 11 May 2020 diff hist −5 Translations:Difficulty scaling/343/fr No edit summary current
- 15:1415:14, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Détermine si l'ennemi est automatiquement monté d'un palier ou non."
- 15:1415:14, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/342/fr Created page with "Détermine si l'ennemi est automatiquement monté d'un palier ou non." current
- 15:1315:13, 11 May 2020 diff hist +151 Nivellement de la difficulté Created page with "Remarque : Les ennemis qui ne sont sur aucune liste de mise à niveau (tels que les Lézalfos élémentaux) ne seront pas nivelés, mais leurs armes peuvent malgré tout recev..."
- 15:1315:13, 11 May 2020 diff hist +636 N Translations:Difficulty scaling/337/fr Created page with "Remarque : Les ennemis qui ne sont sur aucune liste de mise à niveau (tels que les Lézalfos élémentaux) ne seront pas nivelés, mais leurs armes peuvent malgré tout recev..." current
- 15:1015:10, 11 May 2020 diff hist +41 Nivellement de la difficulté Created page with "Cependant, la fonction de nivellement ne fera rien si 'LevelSensorMode' est < 1 et elle laissera dans ce cas l'ennemi et toute arme qu'il pourrait détenir à leurs état..."
- 15:1015:10, 11 May 2020 diff hist +186 N Translations:Difficulty scaling/336/fr Created page with "Cependant, la fonction de nivellement ne fera rien si 'LevelSensorMode' est < 1 et elle laissera dans ce cas l'ennemi et toute arme qu'il pourrait détenir à leurs état..." current
- 15:0915:09, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Lorsque le jeu charge des ennemis, il essayera toujours de les niveler."
- 15:0915:09, 11 May 2020 diff hist +71 N Translations:Difficulty scaling/335/fr Created page with "Lorsque le jeu charge des ennemis, il essayera toujours de les niveler." current
- 15:0715:07, 11 May 2020 diff hist +95 Nivellement de la difficulté Created page with "Remarques : * ''Coup de grâce'' ne peut être sélectionné que si weaponCommonSharpWeaponAddCrit est true ''et'' le palier est bleu/blanc. Cela signifie qu'il devient imposs..."
- 15:0715:07, 11 May 2020 diff hist +498 N Translations:Difficulty scaling/299/fr Created page with "Remarques : * ''Coup de grâce'' ne peut être sélectionné que si weaponCommonSharpWeaponAddCrit est true ''et'' le palier est bleu/blanc. Cela signifie qu'il devient imposs..." current
- 15:0515:05, 11 May 2020 diff hist −40 Nivellement de la difficulté No edit summary
- 15:0315:03, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Il sera également désactivé lorsque le map area actuel est 28. Cela correspond à "HateruSea" qui est la zone de l'Île Finalis."
- 15:0315:03, 11 May 2020 diff hist +135 N Translations:Difficulty scaling/395/fr Created page with "Il sera également désactivé lorsque le map area actuel est 28. Cela correspond à "HateruSea" qui est la zone de l'Île Finalis." current
- 15:0215:02, 11 May 2020 diff hist +20 Nivellement de la difficulté Created page with "Cela signifie que le nivellement est toujours désactivé lors des Épreuves de l'Épée."
- 15:0215:02, 11 May 2020 diff hist +89 N Translations:Difficulty scaling/394/fr Created page with "Cela signifie que le nivellement est toujours désactivé lors des Épreuves de l'Épée." current
- 15:0115:01, 11 May 2020 diff hist −40 Nivellement de la difficulté No edit summary
- 15:0015:00, 11 May 2020 diff hist −66 等級系統 Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
- 15:0015:00, 11 May 2020 diff hist +310 N Translations:Difficulty scaling/396/zh Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..." current
- 15:0015:00, 11 May 2020 diff hist −312 等級系統 No edit summary
- 15:0015:00, 11 May 2020 diff hist −312 Translations:Difficulty scaling/299/zh No edit summary current
- 14:5914:59, 11 May 2020 diff hist 0 等級系統 Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。"
- 14:5914:59, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/394/zh Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。" current
- 14:5614:56, 11 May 2020 diff hist −48 等級系統 No edit summary
- 14:5614:56, 11 May 2020 diff hist −48 Translations:Difficulty scaling/271/zh No edit summary current
- 14:5514:55, 11 May 2020 diff hist +13 Difficulty scaling Marked this version for translation
- 14:5414:54, 11 May 2020 diff hist +375 Difficulty scaling explain bonus tiers a bit more
- 14:4214:42, 11 May 2020 diff hist −40 等級系統 No edit summary
- 14:4014:40, 11 May 2020 diff hist −6 等級系統 Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。"
- 14:4014:40, 11 May 2020 diff hist +135 N Translations:Difficulty scaling/395/zh Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。" current
- 14:3914:39, 11 May 2020 diff hist −137 等級系統 No edit summary
- 14:3914:39, 11 May 2020 diff hist −137 Translations:Difficulty scaling/271/zh No edit summary
- 14:3814:38, 11 May 2020 diff hist −39 等級系統 No edit summary
- 14:3814:38, 11 May 2020 diff hist +1 Translations:Difficulty scaling/271/zh No edit summary
- 14:3714:37, 11 May 2020 diff hist +25 Difficulty scaling Marked this version for translation
- 14:3714:37, 11 May 2020 diff hist +72 Difficulty scaling No edit summary
- 14:3614:36, 11 May 2020 diff hist +57 Difficulty scaling No edit summary
- 14:2814:28, 11 May 2020 diff hist +40 Nivellement de la difficulté Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable."
- 14:2814:28, 11 May 2020 diff hist +141 N Translations:Difficulty scaling/278/fr Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable." current
- 14:2614:26, 11 May 2020 diff hist −400 Nivellement de la difficulté Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus."
- 14:2614:26, 11 May 2020 diff hist +145 N Translations:Difficulty scaling/274/fr Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus." current
- 13:5013:50, 11 May 2020 diff hist +49 Nivellement de la difficulté Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par..."
- 13:5013:50, 11 May 2020 diff hist +245 N Translations:Difficulty scaling/343/fr Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par..."
- 13:4813:48, 11 May 2020 diff hist +226 Nivellement de la difficulté Replaced content with "Durabilité ↑"
- 13:4813:48, 11 May 2020 diff hist +216 Nivellement de la difficulté No edit summary
- 13:4613:46, 11 May 2020 diff hist +47 Nivellement de la difficulté Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom..."
- 13:4613:46, 11 May 2020 diff hist +231 N Translations:Difficulty scaling/393/fr Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom..." current
- 13:4513:45, 11 May 2020 diff hist +31 Nivellement de la difficulté Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1..."
- 13:4513:45, 11 May 2020 diff hist +182 N Translations:Difficulty scaling/392/fr Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1..." current
- 13:4313:43, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "=== Cas spécial 2 : Les ombres du DLC2 ==="
- 13:4313:43, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/391/fr Created page with "=== Cas spécial 2 : Les ombres du DLC2 ===" current
- 13:4313:43, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel..."
- 13:4313:43, 11 May 2020 diff hist +182 N Translations:Difficulty scaling/390/fr Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel..." current
- 13:4213:42, 11 May 2020 diff hist +20 Nivellement de la difficulté Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire."
- 13:4213:42, 11 May 2020 diff hist +129 N Translations:Difficulty scaling/389/fr Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire." current
- 13:4113:41, 11 May 2020 diff hist +37 Nivellement de la difficulté Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui..."
- 13:4113:41, 11 May 2020 diff hist +192 N Translations:Difficulty scaling/388/fr Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui..." current
- 13:4013:40, 11 May 2020 diff hist +9 Nivellement de la difficulté Created page with "=== Cas spécial 1 : Les ombres du château ==="
- 13:4013:40, 11 May 2020 diff hist +47 N Translations:Difficulty scaling/387/fr Created page with "=== Cas spécial 1 : Les ombres du château ===" current
- 13:4013:40, 11 May 2020 diff hist +6 Nivellement de la difficulté Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la..."
- 13:4013:40, 11 May 2020 diff hist +207 N Translations:Difficulty scaling/386/fr Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la..." current
- 13:3913:39, 11 May 2020 diff hist +698 N Translations:Difficulty scaling/385/fr Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; con..." current
- 13:3913:39, 11 May 2020 diff hist +36 Nivellement de la difficulté Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi..."
- 13:3913:39, 11 May 2020 diff hist +234 N Translations:Difficulty scaling/384/fr Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi..." current
- 13:3813:38, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "== Ombres de Ganon =="
- 13:3813:38, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/383/fr Created page with "== Ombres de Ganon ==" current
- 13:3813:38, 11 May 2020 diff hist +66 Nivellement de la difficulté Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD..."
- 13:3813:38, 11 May 2020 diff hist +522 N Translations:Difficulty scaling/382/fr Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD..." current
- 13:3613:36, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "== Les données =="
- 13:3613:36, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/381/fr Created page with "== Les données ==" current
- 13:3613:36, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Pseudocode (1.0.0) :"
- 13:3613:36, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/379/fr Created page with "Pseudocode (1.0.0) :" current
- 13:3613:36, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>."
- 13:3613:36, 11 May 2020 diff hist +50 N Translations:Difficulty scaling/378/fr Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>." current
- 13:3513:35, 11 May 2020 diff hist +55 N Translations:Difficulty scaling/377/fr Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===" current
- 13:3513:35, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Pseudocode (1.0.0) :"
- 13:3513:35, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/375/fr Created page with "Pseudocode (1.0.0) :" current
- 13:3513:35, 11 May 2020 diff hist +56 N Translations:Difficulty scaling/371/fr Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===" current
- 13:3513:35, 11 May 2020 diff hist +24 Nivellement de la difficulté Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP..."
- 13:3513:35, 11 May 2020 diff hist +180 N Translations:Difficulty scaling/370/fr Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP..." current
- 13:3413:34, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "Appelée par PlacementMgr au moment du spawn des acteurs."
- 13:3413:34, 11 May 2020 diff hist +61 N Translations:Difficulty scaling/364/fr Created page with "Appelée par PlacementMgr au moment du spawn des acteurs." current
- 13:3413:34, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/363/fr Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===" current
- 13:3413:34, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml."
- 13:3413:34, 11 May 2020 diff hist +83 N Translations:Difficulty scaling/362/fr Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml." current
- 13:3413:34, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>"
- 13:3413:34, 11 May 2020 diff hist +100 N Translations:Difficulty scaling/361/fr Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>" current
- 13:3313:33, 11 May 2020 diff hist +53 N Translations:Difficulty scaling/360/fr Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===" current
- 13:3313:33, 11 May 2020 diff hist +8 Nivellement de la difficulté Created page with "== Algorithme de nivellement =="
- 13:3313:33, 11 May 2020 diff hist +31 N Translations:Difficulty scaling/359/fr Created page with "== Algorithme de nivellement ==" current
- 13:3313:33, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/350/fr Created page with "Description" current
- 13:3313:33, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Valeur"
- 13:3313:33, 11 May 2020 diff hist +6 N Translations:Difficulty scaling/349/fr Created page with "Valeur" current
- 13:3313:33, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "== Propriétés =="
- 13:3313:33, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/344/fr Created page with "== Propriétés ==" current
- 13:3213:32, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert."
- 13:3213:32, 11 May 2020 diff hist +62 N Translations:Difficulty scaling/341/fr Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert." current
- 13:3213:32, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/340/fr Created page with "Description" current
- 13:3213:32, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Valeur par défaut"
- 13:3213:32, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/339/fr Created page with "Valeur par défaut" current
- 13:3213:32, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Paramètre"
- 13:3213:32, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/338/fr Created page with "Paramètre" current
- 13:3113:31, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "== Ennemis =="
- 13:3113:31, 11 May 2020 diff hist +13 N Translations:Difficulty scaling/334/fr Created page with "== Ennemis ==" current
- 13:3113:31, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "En résumé, pour les armes non issues d'amiibo, Attaque ↑ donne un pouvoir d'attaque aléatoire."
- 13:3113:31, 11 May 2020 diff hist +99 N Translations:Difficulty scaling/333/fr Created page with "En résumé, pour les armes non issues d'amiibo, Attaque ↑ donne un pouvoir d'attaque aléatoire." current
- 13:3113:31, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addGuardMin et addGuardMax"
- 13:3113:31, 11 May 2020 diff hist +50 N Translations:Difficulty scaling/332/fr Created page with "Entier aléatoire entre addGuardMin et addGuardMax" current
- 13:3113:31, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:3113:31, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/331/fr Created page with "Garde ↑" current
- 13:3113:31, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/330/fr Created page with "GlobalParameter::shieldSurfMasterFrictionRatio" current
- 13:3113:31, 11 May 2020 diff hist −3 Nivellement de la difficulté Created page with "Glisse ↑"
- 13:3113:31, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/329/fr Created page with "Glisse ↑" current
- 13:3113:31, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Flottant aléatoire entre addRapidFireMin et addRapidFireMax"
- 13:3113:31, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/328/fr Created page with "Flottant aléatoire entre addRapidFireMin et addRapidFireMax" current
- 13:3113:31, 11 May 2020 diff hist +3 Nivellement de la difficulté Created page with "Visée rapide (arcs)"
- 13:3113:31, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/327/fr Created page with "Visée rapide (arcs)" current
- 13:3113:31, 11 May 2020 diff hist −4 Nivellement de la difficulté Created page with "Tirs x 5"
- 13:3113:31, 11 May 2020 diff hist +8 N Translations:Difficulty scaling/326/fr Created page with "Tirs x 5" current
- 13:3113:31, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "Tirs x N (arcs)"
- 13:3113:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/325/fr Created page with "Tirs x N (arcs)" current
- 13:3113:31, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Flottant aléatoire entre addThrowMin et addThrowMax"
- 13:3113:31, 11 May 2020 diff hist +52 N Translations:Difficulty scaling/324/fr Created page with "Flottant aléatoire entre addThrowMin et addThrowMax" current
- 13:3013:30, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Distance lancers ↑"
- 13:3013:30, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/323/fr Created page with "Distance lancers ↑" current
- 13:3013:30, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addLifeMin et addLifeMax"
- 13:3013:30, 11 May 2020 diff hist +48 N Translations:Difficulty scaling/322/fr Created page with "Entier aléatoire entre addLifeMin et addLifeMax" current
- 13:3013:30, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Durabilité ↑"
- 13:3013:30, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/321/fr Created page with "Durabilité ↑" current
- 13:3013:30, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addAtkMin et addAtkMax"
- 13:3013:30, 11 May 2020 diff hist +46 N Translations:Difficulty scaling/320/fr Created page with "Entier aléatoire entre addAtkMin et addAtkMax" current
- 13:3013:30, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Attaque ↑"
- 13:3013:30, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/319/fr Created page with "Attaque ↑" current
- 13:3013:30, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Aucun"
- 13:3013:30, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/318/fr Created page with "Aucun" current
- 13:2913:29, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Valeur qui est utilisée pour l'effet bonus"
- 13:2913:29, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/317/fr Created page with "Valeur qui est utilisée pour l'effet bonus" current
- 13:2913:29, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/316/fr Created page with "Bonus" current
- 13:2913:29, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "==== Non amiibo ===="
- 13:2913:29, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/315/fr Created page with "==== Non amiibo ====" current
- 13:2913:29, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "En résumé, pour les armes amiibo, Attaque ↑ donne toujours le pouvoir d'attaque maximum. Il n'y a pas d'aléatoire."
- 13:2913:29, 11 May 2020 diff hist +119 N Translations:Difficulty scaling/314/fr Created page with "En résumé, pour les armes amiibo, Attaque ↑ donne toujours le pouvoir d'attaque maximum. Il n'y a pas d'aléatoire." current
- 13:2913:29, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:2913:29, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/313/fr Created page with "Garde ↑" current
- 13:2913:29, 11 May 2020 diff hist −3 Nivellement de la difficulté Created page with "Glisse ↑"
- 13:2913:29, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/312/fr Created page with "Glisse ↑" current
- 13:2913:29, 11 May 2020 diff hist +3 Nivellement de la difficulté Created page with "Visée rapide (arcs)"
- 13:2913:29, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/311/fr Created page with "Visée rapide (arcs)" current
- 13:2913:29, 11 May 2020 diff hist −4 Nivellement de la difficulté Created page with "Tirs x 5"
- 13:2913:29, 11 May 2020 diff hist +8 N Translations:Difficulty scaling/310/fr Created page with "Tirs x 5" current
- 13:2913:29, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "Tirs x N (arcs)"
- 13:2913:29, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/309/fr Created page with "Tirs x N (arcs)" current
- 13:2813:28, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Distance lancers ↑"
- 13:2813:28, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/308/fr Created page with "Distance lancers ↑" current
- 13:2813:28, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Durabilité ↑"
- 13:2813:28, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/307/fr Created page with "Durabilité ↑" current
- 13:2813:28, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Attaque ↑"
- 13:2813:28, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/306/fr Created page with "Attaque ↑" current
- 13:2813:28, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Aucun"
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/305/fr Created page with "Aucun" current
- 13:2813:28, 11 May 2020 diff hist −12 Nivellement de la difficulté Created page with "Valeur qui est utilisée pour l'effet bonus"
- 13:2813:28, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/304/fr Created page with "Valeur qui est utilisée pour l'effet bonus" current
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/303/fr Created page with "Bonus" current
- 13:2813:28, 11 May 2020 diff hist +16 N Translations:Difficulty scaling/302/fr Created page with "==== amiibo ====" current
- 13:2813:28, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "=== Valeurs de bonus ==="
- 13:2813:28, 11 May 2020 diff hist +24 N Translations:Difficulty scaling/300/fr Created page with "=== Valeurs de bonus ===" current
- 13:2813:28, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/298/fr Created page with "Jaune" current
- 13:2713:27, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Bleu/blanc"
- 13:2713:27, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/296/fr Created page with "Bleu/blanc" current
- 13:2713:27, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Coup de grâce"
- 13:2713:27, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/295/fr Created page with "Coup de grâce" current
- 13:2713:27, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "Bleu/blanc et jaune"
- 13:2713:27, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/294/fr Created page with "Bleu/blanc et jaune" current
- 13:2713:27, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:2713:27, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/293/fr Created page with "Garde ↑" current