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This resource is found in Bootup.pack.

Its canonical resource path is "Ecosystem/LevelSensor.byml".

LevelSensor.byml is the main configuration file for the LevelSensor subsystem (which handles parts of difficulty scaling). All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. The file format is BYML.


Human-readable versions dumped from 1.0.0 and 1.5.0 are included in the botw-re-notes repo. A diff between 1.0.0 and 1.5.0 is also provided in the repo.

[1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.)

WeaponModifier (s32 enum)

There are three possible values for weapons[].actors[].plus in the config:

Value Description
-1 None: Weapon will receive no modifiers.
0 Blue: Weapon will receive blue modifiers, also referred to as 'SharpWeapon' in other strings.
1 Yellow: Weapon will receive yellow modifiers, also referred to as 'PoweredSharpWeapon' in other strings.