Content

Revision as of 23:19, 6 September 2018 by imported>BravelyPeculiar (→‎Actor)

Template:Canonical resource path notice

Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.

To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.

Actor

This directory is found in the base content files, Bootup.pack, TitleBG.pack, and various bactorpack archives.

Its canonical resource path is "Actor".

The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).

In the base content version, it contains ActorInfo.product.sbyml, which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors).

In the base content, Bootup.pack and TitleBG.pack versions, it contains the Pack folder, which contains the bactorpack archives defininng each individual actor.

In the Bootup.pack version, it includes Dummy files which serve as templates for the various AAMP actor parameter files. It also includes configuration files for the actor and AI system:

AnimationDrivenSpeed

This directory is found in TitleBG.pack and various beventpack archives.


 Awareness

This directory is found in the unpacked content files.


Camera

This directory is found in the unpacked content files.


 Chemical

This directory is found in the unpacked content files.


Cooking

This directory is found in the unpacked content files.


DamageParam

This directory is found in the unpacked content files.


Demo

This directory is found in TitleBG.pack and various beventpack archives.


Ecosystem

This directory is found in the unpacked content files.


Effect

GameResident.esetlist

This resource is found in the unpacked content files.


ELink2

This directory is found in the unpacked content files.


Env

This directory is found in the unpacked content files.


Event

EventInfo.product.byml

This resource is found in the unpacked content files.


EventFlow

This directory is found in Bootup.pack and various beventpack archives.


Font

This directory is found in the unpacked content files.


Game

This directory is found in the unpacked content files.


GameData

This directory is found in the unpacked content files.


Layout

This directory is found in the base content files and Bootup.pack.


Local

This directory is found in the unpacked content files.


Map

This directory is found in the base content files, Bootup.pack and TitleBG.pack.


Message

This directory is found in language and region specific packs such as Bootup_EUen.pack.


Mii

This directory is found in the unpacked content files.


Model

This directory is found in the base content files and TitleBG.pack..

Movie

This directory is found in the unpacked content files.


NavMesh

This directory is found in the unpacked content files.


Pack

This directory is found in the unpacked content files.


Physics

This directory is found in the unpacked content files.


Quest

This directory is found in the unpacked content files.

Shader

This directory is found in the unpacked content files.

SLink2

This directory is found in the unpacked content files.


Sound

This directory is found in the unpacked content files.


System

This directory is found in the unpacked content files.


Terrain

This directory is found in the unpacked content files.


Tips

This directory is found in the unpacked content files.


UI

MapTex/MainFieldArea.byaml

This resource is found in the unpacked content files.

Voice

This directory is found in the unpacked content files.


WorldMgr

This directory is found in the unpacked content files.