Actor pack: Difference between revisions

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{{Lowercase}}{{Resloc|type=type of file|locations=the '''base content files''', [[Bootup.pack]] and [[TitleBG.pack]]|path=[[Content/Actor/Pack|Actor/Pack]]}}A '''.bactorpack''' file (''.sbactorpack'' if [[Yaz0]]-encoded) is a [[SARC|SARC archive]] that contains parameter files defining the behaviour of a specific [[Actor]], as well as any physics files that actor requires.
<onlyinclude>'''Actor packs''' are [[Yaz0]]-compressed [[SARC|SARC archives]] that contain parameter files defining the behaviour of a specific [[actor]], as well as any physics files that actor requires. Their file extension is '''bactorpack''' (or '''sbactorpack''' when compressed).</onlyinclude>


== Folders ==
== Contents ==
Actor packs can contain these directories:


=== [[Content/Actor|Actor]] ===
{{content section|target=Content/Actor|text=Actor}}
Contains the parameter files defining the actor's behaviour.
{{content section|target=Content/Physics|text=Physics}}
 
=== [[Actor/Physics|Physics]] ===
Contains any [[Havok]] physics files used by the actor.
[[Category:File_extensions]]

Latest revision as of 20:12, 10 March 2020

Actor packs are Yaz0-compressed SARC archives that contain parameter files defining the behaviour of a specific actor, as well as any physics files that actor requires. Their file extension is bactorpack (or sbactorpack when compressed).

Contents

Actor packs can contain these directories:

Actor

This directory is found in the unpacked content files, Bootup.pack, TitleBG.pack, actor packs, event packs, and dungeon packs.

Its canonical resource path is "Actor".

In the add-on content, it is found in dungeon packs.

The Actor directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.

Physics

Physics contains configuration files and Havok binary packfiles for the Havok physics engine.