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  • start Bits 16-31: Number of child lists 0x8 u32 Bits 0-15: Offset to child objects, divided by 4 and relative to parameter list start Bits 16-31: Number
    8 KB (710 words) - 21:34, 1 September 2020
  • resource array appears to be unused. It might have been used for bactcapt. Slot 16 in the ActorParam resource array appears to be unused. It might have been
    3 KB (444 words) - 18:49, 27 September 2018
  • HyrulePlainClimate 0 7 EldinCanyon EldinClimateLv0 7 8 HyruleForest LostWoodClimate 16 9 HeburaMountains HebraFrostClimate 2 10 HyliaLake HyrulePlainClimate 0 11
    8 KB (51 words) - 08:43, 22 October 2018
  • (short header) or 16 (long header). There are optional header bytes for a long header. If Section offset equals 16, an additional 16 bytes are added to
    15 KB (1,244 words) - 11:15, 28 October 2021
  • updated too. 1, 13, 35 Freeze time to 04:00 2, 14 Freeze time to 05:00 3, 16, 36 Freeze time to 07:00 4, 19, 37 Freeze time to 10:00 5, 26, 39 Freeze time
    12 KB (1,058 words) - 15:37, 30 April 2021
  • - Color(r=1.0, g=1.0, b=1.0, a=0.5) BloomLayerColorNoUse_16_16 uint - 0 BloomLayerColor_16_16 color - Color(r=1.0, g=1.0, b=1.0, a=1.0) BloomLayerColorNoUse_32_32
    14 KB (132 words) - 11:27, 12 November 2020
  • table are UTF-16 (Wii U files are UTF-16-BE encoded) encoded and take up 2 bytes for each character. Strings are terminated with a UTF-16 null character
    17 KB (1,544 words) - 18:51, 17 January 2020
  • are Pascal strings, i.e. length-prefixed strings. The length is an unsigned 16 bit integer. Strings are stored in reverse order of their binary representation
    16 KB (954 words) - 11:55, 16 April 2023
  • Values 1, 2, 4, 5, 6, 8, 9, 10, 13, 14 affects textures. 0, 3, 7, 11, 12, 15, 16 will crash the game. May be a flag for grass and water? 0 seems to indicate
    8 KB (534 words) - 21:49, 10 January 2022
  • 2019-07-15: MediaWiki has been updated to 1.33.0. Please report any issues to User:leoetlino.
    103 bytes (17 words) - 11:34, 15 July 2019
  • RoutePoint15to16EntryPoint str256 - RoutePoint15to16WaitFrame float - 0.0 RoutePoint15to16Schedule str32 - RoutePoint15to16MoveAS str32 - RoutePoint15to16WaitAS
    85 KB (54 words) - 12:37, 1 August 2022
  • created unless this link is activated. 生成 11 DeadUp Signal on death 死んだらオン 16 Delete Delete a map object. Target objects are created and stay spawned until
    11 KB (968 words) - 10:43, 9 March 2022
  • PTCL files are made up of a header and four structures that are aligned to 16 bytes. Emitter Set Array Texture Array / Cafe Resource PRM[check] Array Shader
    9 KB (325 words) - 13:15, 26 January 2022
  • l_A_01_Far FldObj_CliffCheeseWall_A_02 FldObj_CliffDeathMt_B_16 FldObj_CliffDeathMt_B_16_Far FldObj_CliffDeathMt_C_01 FldObj_CliffDeathMt_C_01_Far Fld
    628 KB (114 words) - 00:32, 5 February 2022
  • MessageGet_00 12 DoCommand_00 13 SousaGuide_00 14 GameTitle_00 15 DemoName_00 16 DemoNameEnemy_00 17 MessageSp_00_NoTop 18 ShopBG_00 19 ShopBtnList5_00 20
    4 KB (54 words) - 18:29, 5 May 2021
  • rev0 Japan v0 USA v0 Europe v0 Japan v16, v32, v48, v64, v80, v97, v112, v128, v144, v160, v176, v192, v208 USA v16, v33, v48, v64, v80, v97, v112, v144
    14 KB (1,977 words) - 20:29, 21 July 2022
  • byml, without having to load actors Init function Switch 1.5.0: 0000007100D2E16C Wii U 1.5.0: ??? Debug only No
    1 KB (120 words) - 18:43, 27 September 2018
  • beco files are used in Breath of the Wild to map coordinates to arbitrary u16 data. Three beco files are used for different purposes: FieldMapArea.beco
    3 KB (289 words) - 01:22, 24 November 2021
  • 2019-10-26: New ZeldaMods wiki for Link's Awakening (Switch) now available. #16: 2019-07-15: MediaWiki has been updated to 1.33.0. Please report any issues
    513 bytes (450 words) - 10:08, 22 September 2018
  • Type Image 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
    7 KB (52 words) - 19:17, 2 August 2022