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→‎My game is crashing after shaders compile!: Fixed flag memory limit description
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imported>Ginger
(→‎My game is crashing after shaders compile!: Fixed flag memory limit description)
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=== My game is crashing after shaders compile! ===
=== My game is crashing after shaders compile! ===
Depending on how many mods you have installed, the number of game data flags your game has can cause it to crash. The game loads all flags into a special section of memory when booting up, and if too many flags are loaded, the game doesn't have enough spare memory to load other things, and crashes. The Wii U version is limited to about 650 more flags than the vanilla game has. We don't know the limit of the Switch version, but we do know that it is much higher, due to the much larger amount of memory the Switch has.
Depending on how many mods you have installed, the number of game data flags your game has can cause it to crash. The game loads all flags into a special section of memory when booting up, and if too many flags are loaded, the game doesn't have enough memory to hold them all, and crashes. The Wii U version is limited to about 650 more flags than the vanilla game has. We don't know the limit of the Switch version, but we do know that it is much higher, due to the much larger amount of memory the Switch has.
[[Category:Guides]]
[[Category:Guides]]
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