Help:Setting up tools: Difference between revisions

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→‎Tools: formatting
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imported>Leoetlino
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=== Yaz0 ===
=== Yaz0 ===
Many files in the game are compressed with the [[Yaz0]] format. Compressed files generally have the letter <code>s</code> prefixed to their file extension. Use {{ltool|wszst}} to compress or decompress these files.
Many files in the game are compressed with the [[Yaz0]] format. Compressed files generally have the letter <code>s</code> prefixed to their file extension. Use {{ltool|wszst}} to compress or decompress these files.
{{tool section|rec_tool=wszst}}
{{tool section|rec_tool=wszst}}
=== AAMP ===
=== AAMP ===
[[AAMP]] is used for configuration files, such as [[actor parameters]], the [[normal.bwinfo|world configuration (climate, lighting, ...)]], etc. Convert them to an editable format (and back) with {{ltool|aamp}}.
[[AAMP]] is used for configuration files, such as [[actor parameters]], the [[normal.bwinfo|world configuration (climate, lighting, ...)]], etc. Convert them to an editable format (and back) with {{ltool|aamp}}.
{{tool section|rec_tool=aamp}}
{{tool section|rec_tool=aamp}}
Unlike most other files, AAMP files are exactly the same on both Wii U and Switch.
Unlike most other files, AAMP files are exactly the same on both Wii U and Switch.
=== BYML ===
=== BYML ===
[[BYML]] files contain game parameters for [[actor]]s, [[map unit]]s, etc. Convert them to an editable format (and back) with {{ltool|byml-v2}}.
[[BYML]] files contain game parameters for [[actor]]s, [[map unit]]s, etc. Convert them to an editable format (and back) with {{ltool|byml-v2}}.
{{tool section|rec_tool=byml-v2}}
{{tool section|rec_tool=byml-v2}}
=== BFRES ===
=== BFRES ===
[[BFRES]] files contain the game's animations, models and textures. Tutorials on how to edit these for Wii U can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials].
[[BFRES]] files contain the game's animations, models and textures. Tutorials on how to edit these for Wii U can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials].
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=== BFEVFL ===
=== BFEVFL ===
[[BFEVFL]] is used for in-game events (which includes things like talking to people and also full-blown cutscenes).
[[BFEVFL]] is used for in-game events (which includes things like talking to people and also full-blown cutscenes).
{{tool section|rec_tool=EventEditor}}
{{tool section|rec_tool=EventEditor}}


=== RSTB ===
=== RSTB ===
[[ResourceSizeTable.product.rsizetable]] (known as the RSTB) contains sizes for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. The recommended tool for manipulating the RSTB is {{ltool|rstb}}.
[[ResourceSizeTable.product.rsizetable]] (known as the RSTB) contains sizes for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. The recommended tool for manipulating the RSTB is {{ltool|rstb}}.
{{tool section|rec_tool=rstb}}
{{tool section|rec_tool=rstb}}


=== SARC ===
=== SARC ===
[[SARC]] archives contain collections of other files and folders, like .zip folders.
[[SARC]] archives contain collections of other files and folders, like .zip folders.
{{tool section|rec_tool=sarc}}
{{tool section|rec_tool=sarc}}
=== Map units ===
=== Map units ===
[[Map unit]]s can be edited directly by modifying the map unit [[BYML]]s or with a graphical tool such as Ice-Spear.
[[Map unit]]s can be edited directly by modifying the map unit [[BYML]]s or with a graphical tool such as Ice-Spear.
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