Help:Setting up tools: Difference between revisions
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→Tools: formatting
imported>Leoetlino (→BFEVFL) |
imported>Leoetlino m (→Tools: formatting) |
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=== Yaz0 === | === Yaz0 === | ||
Many files in the game are compressed with the [[Yaz0]] format. Compressed files generally have the letter <code>s</code> prefixed to their file extension. Use {{ltool|wszst}} to compress or decompress these files. | Many files in the game are compressed with the [[Yaz0]] format. Compressed files generally have the letter <code>s</code> prefixed to their file extension. Use {{ltool|wszst}} to compress or decompress these files. | ||
{{tool section|rec_tool=wszst}} | {{tool section|rec_tool=wszst}} | ||
=== AAMP === | === AAMP === | ||
[[AAMP]] is used for configuration files, such as [[actor parameters]], the [[normal.bwinfo|world configuration (climate, lighting, ...)]], etc. Convert them to an editable format (and back) with {{ltool|aamp}}. | [[AAMP]] is used for configuration files, such as [[actor parameters]], the [[normal.bwinfo|world configuration (climate, lighting, ...)]], etc. Convert them to an editable format (and back) with {{ltool|aamp}}. | ||
{{tool section|rec_tool=aamp}} | {{tool section|rec_tool=aamp}} | ||
Unlike most other files, AAMP files are exactly the same on both Wii U and Switch. | Unlike most other files, AAMP files are exactly the same on both Wii U and Switch. | ||
=== BYML === | === BYML === | ||
[[BYML]] files contain game parameters for [[actor]]s, [[map unit]]s, etc. Convert them to an editable format (and back) with {{ltool|byml-v2}}. | [[BYML]] files contain game parameters for [[actor]]s, [[map unit]]s, etc. Convert them to an editable format (and back) with {{ltool|byml-v2}}. | ||
{{tool section|rec_tool=byml-v2}} | {{tool section|rec_tool=byml-v2}} | ||
=== BFRES === | === BFRES === | ||
[[BFRES]] files contain the game's animations, models and textures. Tutorials on how to edit these for Wii U can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials]. | [[BFRES]] files contain the game's animations, models and textures. Tutorials on how to edit these for Wii U can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials]. | ||
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=== BFEVFL === | === BFEVFL === | ||
[[BFEVFL]] is used for in-game events (which includes things like talking to people and also full-blown cutscenes). | [[BFEVFL]] is used for in-game events (which includes things like talking to people and also full-blown cutscenes). | ||
{{tool section|rec_tool=EventEditor}} | {{tool section|rec_tool=EventEditor}} | ||
=== RSTB === | === RSTB === | ||
[[ResourceSizeTable.product.rsizetable]] (known as the RSTB) contains sizes for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. The recommended tool for manipulating the RSTB is {{ltool|rstb}}. | [[ResourceSizeTable.product.rsizetable]] (known as the RSTB) contains sizes for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. The recommended tool for manipulating the RSTB is {{ltool|rstb}}. | ||
{{tool section|rec_tool=rstb}} | {{tool section|rec_tool=rstb}} | ||
=== SARC === | === SARC === | ||
[[SARC]] archives contain collections of other files and folders, like .zip folders. | [[SARC]] archives contain collections of other files and folders, like .zip folders. | ||
{{tool section|rec_tool=sarc}} | {{tool section|rec_tool=sarc}} | ||
=== Map units === | === Map units === | ||
[[Map unit]]s can be edited directly by modifying the map unit [[BYML]]s or with a graphical tool such as Ice-Spear. | [[Map unit]]s can be edited directly by modifying the map unit [[BYML]]s or with a graphical tool such as Ice-Spear. |