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m (Some clarification for Pulse Linktags. (Footnote)) |
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Count LinkTags are used to increment a GameData flag every time the link tag itself is signalled. | Count LinkTags are used to increment a GameData flag every time the link tag itself is signalled. | ||
Pulse LinkTags continuously emit a basic signal with a configurable signal duration (PulseLength). | Pulse LinkTags continuously emit a basic signal with a configurable signal duration (PulseLength)<ref>This appears to require a BasicSig input and does not repeat automatically. In order to get this behavior, fire it with a SwitchTimer.</ref>. | ||
None LinkTags have no effect. They are only used to put different map unit objects into the same placement generation group. | None LinkTags have no effect. They are only used to put different map unit objects into the same placement generation group. |
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