All public logs
Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 13:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/318/fr (Created page with "Aucun")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/317/fr (Created page with "Valeur qui est utilisée pour l'effet bonus")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/316/fr (Created page with "Bonus")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/315/fr (Created page with "==== Non amiibo ====")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/314/fr (Created page with "En résumé, pour les armes amiibo, Attaque ↑ donne toujours le pouvoir d'attaque maximum. Il n'y a pas d'aléatoire.")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/313/fr (Created page with "Garde ↑")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/312/fr (Created page with "Glisse ↑")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/311/fr (Created page with "Visée rapide (arcs)")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/310/fr (Created page with "Tirs x 5")
- 13:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/309/fr (Created page with "Tirs x N (arcs)")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/308/fr (Created page with "Distance lancers ↑")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/307/fr (Created page with "Durabilité ↑")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/306/fr (Created page with "Attaque ↑")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/305/fr (Created page with "Aucun")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/304/fr (Created page with "Valeur qui est utilisée pour l'effet bonus")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/303/fr (Created page with "Bonus")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/302/fr (Created page with "==== amiibo ====")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/300/fr (Created page with "=== Valeurs de bonus ===")
- 13:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/298/fr (Created page with "Jaune")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/296/fr (Created page with "Bleu/blanc")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/295/fr (Created page with "Coup de grâce")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/294/fr (Created page with "Bleu/blanc et jaune")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/293/fr (Created page with "Garde ↑")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/292/fr (Created page with "Jaune")
- 13:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/291/fr (Created page with "Glisse ↑")
- 13:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/290/fr (Created page with "Jaune")
- 13:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/289/fr (Created page with "Visée rapide (arcs)")
- 13:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/288/fr (Created page with "Jaune")
- 13:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/287/fr (Created page with "Tirs x N (arcs)")
- 13:25, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/286/fr (Created page with "Jaune")
- 13:25, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/285/fr (Created page with "Distance lancers ↑")
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/284/fr (Created page with "Bleu/blanc et jaune")
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/283/fr (Created page with "Durabilité ↑↑")
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/282/fr (Created page with "Bleu/blanc et jaune")
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/281/fr (Created page with "Attaque ↑↑")
- 13:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/280/fr (Created page with "Disponible pour les paliers")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/279/fr (Created page with "Bonus")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/277/fr (Created page with "== Types de bonus ==")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/275/fr (Created page with "== Bonus des armes ==")
- 13:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/272/fr (Created page with "== Armes ==")
- 13:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/271/fr (Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie...")
- 13:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/270/fr (Created page with "== Inhibiteurs du nivellement ==")
- 13:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/267/fr (Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable.")
- 13:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/266/fr (Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i...")
- 13:13, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/265/fr (Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir.")
- 13:12, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/263/fr (Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa...")
- 13:11, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/264/fr (Created page with "== Points ==")
- 13:10, 11 May 2020 Leoetlino talk contribs created page Nivellement de la difficulté (Created page with "Nivellement de la difficulté")
- 13:10, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/fr (Created page with "Nivellement de la difficulté")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/371/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/363/zh (Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/330/zh (Created page with "GlobalParameter::shieldSurfMasterFrictionRatio")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/377/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/360/zh (Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/392/zh (Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的...")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/391/zh (Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/390/zh (Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/389/zh (Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/387/zh (Created page with "=== Special case 1: 城堡裡的厄咒加儂 ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/386/zh (Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/385/zh (Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa...")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/384/zh (Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別...")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/383/zh (Created page with "== 厄咒加儂 ==")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/382/zh (Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/381/zh (Created page with "== 大數據 ==")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/380/zh (Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/378/zh (Created page with "處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/376/zh (Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/374/zh (Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/373/zh (Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/372/zh (Created page with "它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSensor::scaleActor</code>。")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/370/zh (Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/369/zh (Created page with "this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * thi...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/368/zh (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/367/zh (Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/366/zh (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/365/zh (Created page with "它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/364/zh (Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/362/zh (Created page with "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/361/zh (Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/359/zh (Created page with "== 升級的計算過程 ==")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/358/zh (Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/357/zh (Created page with "經驗值不夠則維持原升級(不會降級)。")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/356/zh (Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。")
- 12:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/355/zh (Created page with "'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/354/zh (Created page with "'''Yellow''': 至少黃標。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/353/zh (Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/352/zh (Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability).")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/351/zh (Created page with "'''None''': 不加成")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/349/zh (Created page with "值")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/348/zh (Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/347/zh (Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/346/zh (Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個...")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/345/zh (Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的...")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/344/zh (Created page with "== 屬性 ==")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/343/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/342/zh (Created page with "在大師模式裡是否避免升級")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/341/zh (Created page with "是否只在大師模式出現")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/339/zh (Created page with "預設值")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/338/zh (Created page with "參數")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/337/zh (Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/336/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/335/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/334/zh (Created page with "== 敵人 ==")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/333/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/332/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/331/zh (Created page with "Shield guard up 防禦力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/328/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/327/zh (Created page with "Quick shot (bows) 速射")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/326/zh (Created page with "5-shot burst 五連發")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/325/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/324/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/323/zh (Created page with "Long throw 遠距離投擲")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/322/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/321/zh (Created page with "Durability up 耐久度提升")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/320/zh (Created page with "addAtkMin 到 addAtkMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/319/zh (Created page with "Attack up 攻擊力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/318/zh (Created page with "None 不加成")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/317/zh (Created page with "加成的程度")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/316/zh (Created page with "加成的方向")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/315/zh (Created page with "==== 非 amiibo ====")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/314/zh (Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/313/zh (Created page with "Shield guard up 防禦力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/311/zh (Created page with "Quick shot (bows) 速射")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/310/zh (Created page with "5-shot burst 五連發")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/309/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/308/zh (Created page with "Long throw 遠距離投擲")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/307/zh (Created page with "Durability up 耐久度提升")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/306/zh (Created page with "Attack up 攻擊力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/305/zh (Created page with "None 不加成")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/304/zh (Created page with "加成的程度")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/303/zh (Created page with "加成的方向")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/302/zh (Created page with "==== amiibo ====")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/301/zh (Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/300/zh (Created page with "=== 加成的程度 ===")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/299/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/295/zh (Created page with "Critical Hit 最後爆擊")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/293/zh (Created page with "Shield guard up 防禦力")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/289/zh (Created page with "Quick shot (bows) 速射")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/287/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/285/zh (Created page with "Long throw 遠距離投擲")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/283/zh (Created page with "Durability up 耐久度提升")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/281/zh (Created page with "Attack up 攻擊力")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/279/zh (Created page with "加成的方向")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/278/zh (Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/277/zh (Created page with "=== 加成的方向 ===")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/276/zh (Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一...")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/275/zh (Created page with "== 武器加成 ==")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/274/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/273/zh (Created page with "下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it was...")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/272/zh (Created page with "== 武器 ==")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/271/zh (Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/270/zh (Created page with "== 阻止升級的情況 ==")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/269/zh (Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/268/zh (Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 #Ecosystem::LevelSensor::calculatePoints 計算你...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/267/zh (Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/266/zh (Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/265/zh (Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
- 12:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/264/zh (Created page with "== 經驗值 ==")
- 12:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/263/zh (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 12:27, 11 May 2020 Leoetlino talk contribs created page 等級系統 (Created page with "等級系統")
- 12:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/zh (Created page with "等級系統")
- 12:26, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 12:26, 11 May 2020 Leoetlino talk contribs removed Difficulty scaling from the translation system
- 12:20, 11 May 2020 Leoetlino talk contribs completed deletion of translation page 等級系統
- 12:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/153/zh (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 12:19, 11 May 2020 Leoetlino talk contribs created page 等級系統 (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 12:16, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 12:06, 11 May 2020 Leoetlino talk contribs deleted page 等級系統 (content was: "<languages/> '''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人可能在若干次血月後變成了更強的敵人,且其手上的武器也有所變化。 == 經驗值 == 等級系統是根據存檔裡的一個「經驗值」系統決定的。...", and the only contributor was "Leoetlino" (talk))
- 12:05, 11 May 2020 Leoetlino talk contribs removed Difficulty scaling from the translation system
- 12:02, 11 May 2020 Leoetlino talk contribs undeleted page Translations:Difficulty scaling/9/zh (3 revisions)
- 11:58, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/19/zh (Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的...")
- 11:56, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/18/zh (Created page with "== 屬性 ==")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/133/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/132/zh (Created page with "在大師模式裡是否避免升級")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/131/zh (Created page with "是否只在大師模式出現")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/129/zh (Created page with "預設值")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/128/zh (Created page with "參數")
- 10:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/17/zh (Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 10:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/16/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/127/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/15/zh (Created page with "== 敵人 ==")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/105/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/104/zh (Created page with "Shield guard up 防禦力")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/101/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/100/zh (Created page with "Quick shot (bows) 速射")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/99/zh (Created page with "5-shot burst 五連發")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/98/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/97/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/96/zh (Created page with "Long throw 遠距離投擲")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/95/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/94/zh (Created page with "Durability up 耐久度提升")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/93/zh (Created page with "addAtkMin 到 addAtkMax 之間的隨機數字")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/92/zh (Created page with "Attack up 攻擊力")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/91/zh (Created page with "None 不加成")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/90/zh (Created page with "加成的程度")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/89/zh (Created page with "加成的方向")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/11/zh (Created page with "==== 非 amiibo ====")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/62/zh (Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/87/zh (Created page with "Shield guard up 防禦力")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/84/zh (Created page with "Quick shot (bows) 速射")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/83/zh (Created page with "5-shot burst 五連發")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/82/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/80/zh (Created page with "Long throw 遠距離投擲")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/78/zh (Created page with "Durability up 耐久度提升")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/76/zh (Created page with "Attack up 攻擊力")
- 10:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/75/zh (Created page with "None 不加成")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/74/zh (Created page with "加成的程度")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/73/zh (Created page with "加成的方向")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/10/zh (Created page with "==== amiibo ====")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/72/zh (Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid...")
- 10:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/61/zh (Created page with "=== 加成的程度 ===")
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/14/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/123/zh (Created page with "Critical Hit 最後爆擊")
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/121/zh (Created page with "Shield guard up 防禦力")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/117/zh (Created page with "Quick shot (bows) 速射")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/115/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/113/zh (Created page with "Long throw 遠距離投擲")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/111/zh (Created page with "Durability up 耐久度提升")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/109/zh (Created page with "Attack up 攻擊力")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/107/zh (Created page with "加成的方向")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/106/zh (Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/12/zh (Created page with "=== 加成的方向 ===")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/71/zh (Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一...")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/9/zh (Created page with "== 武器加成 ==")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/70/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 10:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/8/zh (Created page with "== 武器 == 下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 and...")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/69/zh (Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM...")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/7/zh (Created page with "== 阻止升級的情況 ==")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/6/zh (Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應...")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/5/zh (Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 <code>Ecosystem::LevelSensor</code> 這個子系統會用 #Ecosystem::LevelSensor::calculatePoint...")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/4/zh (Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/3/zh (Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布...")
- 10:25, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/68/zh (Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/2/zh (Created page with "== 經驗值 ==")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/1/zh (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/zh (Created page with "等級系統")
- 10:24, 11 May 2020 Leoetlino talk contribs created page 等級系統 (Created page with "等級系統")
- 10:23, 11 May 2020 Leoetlino talk contribs completed deletion of translation page 等級系統
- 10:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/129/zh (Created page with "預設值")
- 10:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/16/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 10:19, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/16/zh (content was: "'''Yellow''': 至少黃標。")
- 10:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 10:17, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/63/zh (content was: "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。", and the only contributor was "Simple" (talk))
- 10:17, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/105/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 10:17, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/104/zh (Created page with "Shield guard up 防禦力提升")
- 10:17, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/104/zh (content was: "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===", and the only contributor was "Leoetlino" (talk))
- 10:16, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/105/zh (content was: "addGuardMin 到 addGuardMax 之間的隨機數字", and the only contributor was "Leoetlino" (talk))
- 10:16, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/11/zh (Created page with "==== 非 amiibo ====")
- 10:15, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/11/zh (content was: "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 10:15, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/123/zh (Created page with "Critical Hit 最後爆擊")
- 10:14, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/123/zh (content was: "addRapidFireMin 到 addRapidFireMax 之間的隨機數字", and the only contributor was "Leoetlino" (talk))
- 10:13, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/70/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 10:13, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/70/zh (content was: "需注意的是: * 最後爆擊 "Critical Hit" 只可能在 weaponCommonSharpWeaponAddCrit 是 true ''且'' 加成的 tier 程度是 White/Blue (白色或藍色的「提升」而不是黃色的「大提升」)時出現。 但是隨著經驗值的提升,所有武器的加成都會漸漸變成 Yellow (黃色的「大提升」),所以「最後爆擊」在遊...", and the only contributor was "Leoetlino" (talk))
- 10:07, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 10:00, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 09:54, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/142/zh (Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 09:54, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/141/zh (Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/140/zh (Created page with "'''NoneForced''' (寶箱 only): 不加成。寶箱的這個屬性會抹去其他一切升級。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/139/zh (Created page with "'''Yellow''': 至少黃標。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/138/zh (Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。")
- 09:52, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/137/zh (Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定 (with <code>weaponCommonSharpWeaponPer</code> being the probability).")
- 09:52, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/136/zh (Created page with "'''None''': 不加成")
- 09:52, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/134/zh (Created page with "值")
- 09:51, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/133/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 09:51, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/132/zh (Created page with "在大師模式裡是否避免升級")
- 09:50, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/131/zh (Created page with "是否只在大師模式出現")
- 09:49, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/127/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 09:49, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/105/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 09:49, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/104/zh (Created page with "Shield guard up 防禦力提升")
- 09:49, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/101/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/100/zh (Created page with "Quick shot (bows) 速射")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/99/zh (Created page with "5-shot burst 五連發")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/98/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/97/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/96/zh (Created page with "Long throw 遠距離投擲")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/95/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/94/zh (Created page with "Durability up 耐久度提升")
- 09:48, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/93/zh (Created page with "addAtkMin 到 addAtkMax 之間的隨機數字")
- 09:47, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/92/zh (Created page with "Attack up 攻擊力提升")
- 09:47, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/87/zh (Created page with "Shield guard up 防禦力提升")
- 09:47, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/82/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 09:47, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/123/zh (Created page with "Critical Hit 最後爆擊")
- 09:46, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/115/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/121/zh (Created page with "Shield guard up 防禦力提升")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/117/zh (Created page with "Quick shot (bows) 速射")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/113/zh (Created page with "Long throw 遠距離投擲")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/111/zh (Created page with "Durability up 耐久度提升")
- 09:44, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/109/zh (Created page with "Attack up 攻擊力提升")
- 09:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/106/zh (Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 09:31, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 09:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/84/zh (Created page with "Quick shot (bows) 速射")
- 09:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/83/zh (Created page with "5-shot burst 五連發")
- 09:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/80/zh (Created page with "Long throw 遠距離投擲")
- 09:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/78/zh (Created page with "Durability up 耐久度提升")
- 09:21, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 09:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/76/zh (Created page with "攻擊力提升")
- 09:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/75/zh (Created page with "不加成")
- 09:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/72/zh (Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid...")
- 09:18, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/71/zh (Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一...")
- 09:18, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/70/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 09:17, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/69/zh (Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) *...")
- 09:15, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/68/zh (Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。''只有''怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
- 09:15, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/zh (Created page with "等級系統")
- 09:13, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 00:42, 11 May 2020 Leoetlino talk contribs created page Translations:Time/Page display title/fr (Created page with "Temps")
- 00:41, 11 May 2020 Leoetlino talk contribs created page Translations:Time/42/fr (Created page with "* 0: Pleine lune ou Lune de sang ou ''Lune d'un jour de lune de sang (Bloody Day) après 04:00'' * 1: Lune gibbeuse décroissante * 2: Dernier quartier * 3: "26th-day" * 4: No...")
- 00:39, 11 May 2020 Leoetlino talk contribs created page Translations:Time/43/fr (Created page with "== Références == * Pour plus de détails techniques, consultez l'article sur le WorldMgr. Des parties de l'article ont été extraites, simplifiées et reproduites ici....")
- 00:38, 11 May 2020 Leoetlino talk contribs created page Translations:Time/41/fr (Created page with "Voici les valeurs possibles et les phases associées :")
- 00:38, 11 May 2020 Leoetlino talk contribs created page Translations:Time/40/fr (Created page with "==== Phases de lune ====")
- 00:38, 11 May 2020 Leoetlino talk contribs created page Translations:Time/39/fr (Created page with "Le planning des lunes n'a rien à voir avec le planning des lunes de sang.")
- 00:37, 11 May 2020 Leoetlino talk contribs created page Translations:Time/38/fr (Created page with "Si un type de lune a été réglé manuellement (par exemple en utilisant AIDef:Action/EventSetMoonType), cette valeur sera utilisée pour la phase de lune. On ne sait pas...")
- 00:36, 11 May 2020 Leoetlino talk contribs created page Translations:Time/37/fr (Created page with "La phase de la lune est déterminée à partir du nombre de jours dans le jeu (WM_NumberOfDays). La formule exacte est <code>(nombreDeJours + x + 1) % 8</code><ref>{{addr|a=0x...")
- 00:35, 11 May 2020 Leoetlino talk contribs created page Translations:Time/36/fr (Created page with "=== Type de lune ===")
- 00:35, 11 May 2020 Leoetlino talk contribs created page Translations:Time/35/fr (Created page with "Si le changement d'heure fait que l'horloge franchit minuit, le jeu active un flag spécial qui force le Gestionnaire du temps (Time Manager) à exécuter la fonction "handle...")
- 00:33, 11 May 2020 Leoetlino talk contribs created page Translations:Time/34/fr (Created page with "Lorsque vous passez le temps près d'un feu ou lorsque vous dormez, l'horloge est instantanément réglée à l'heure de destination. Jamais le jeu n'accélère ou ne ralentit...")
- 00:32, 11 May 2020 Leoetlino talk contribs created page Translations:Time/33/fr (Created page with "=== Cas spécial : passer le temps près d'un feu ou dormir ===")
- 00:31, 11 May 2020 Leoetlino talk contribs created page Translations:Time/32/fr (Created page with "Note : Vah Rudania n'est pas présent sur la liste. C'est normal et les lunes de sang ne peuvent quand même pas se produire durant la séquence Vah Rudania parce que le flag...")
- 00:31, 11 May 2020 Leoetlino talk contribs created page Translations:Time/31/fr (Created page with "Cependant, celles-ci n'empêchent pas le timer lune de sang d'avancer, ou le flag WM_BloodyDay d'être activé.")
- 00:30, 11 May 2020 Leoetlino talk contribs created page Translations:Time/30/fr (Created page with "* Link n'est pas dans le monde ouvert (par exemple, s'il est dans un sanctuaire ou une créature divine) * Link est dans le Château d'Hyrule (i.e. la mini-carte 3D du châtea...")
- 00:26, 11 May 2020 Leoetlino talk contribs created page Translations:Time/29/fr (Created page with "Si au moins l'une des conditions suivantes est vérifiée, la cinématique de la lune de sang ne sera pas déclenchée.")
- 00:26, 11 May 2020 Leoetlino talk contribs created page Translations:Time/28/fr (Created page with "=== Inhibiteurs de la lune de sang ===")
- 00:15, 11 May 2020 Leoetlino talk contribs created page Translations:Time/27/fr (Created page with "Sinon, le "Bloody end reserve timer" est réglé à 150 pour s'assurer que WM_BloodyDay est désactivé 5 minutes dans le jeu (= 5 secondes dans la vraie vie) après une lune...")
- 00:14, 11 May 2020 Leoetlino talk contribs created page Translations:Time/26/fr (Created page with "* Le flag WM_BloodyDay est activé, ce qui signifie qu'une lune de sang est prévue la nuit d'après. * Le timer lune de sang est réinitialisé à 0,0.")
- 00:13, 11 May 2020 Leoetlino talk contribs created page Translations:Time/25/fr (Created page with "Si le joueur a quitté le plateau du Prélude et que le timer de la lune de sang est > 2520,0 (7 jours dans le jeu) :")
- 00:13, 11 May 2020 Leoetlino talk contribs created page Translations:Time/24/fr (Created page with "Le jeu détermine ensuite s'il faut '''planifier une lune de sang''' ou non :")
- 00:12, 11 May 2020 Leoetlino talk contribs created page Translations:Time/23/fr (Created page with "Si les lunes de sang sont interdites (voir ci-dessous pour une liste complète de conditions), le timer est réglé à 2880,0 et rien ne se passe. Sinon, la cinématique de la...")
- 00:07, 11 May 2020 Leoetlino talk contribs created page Translations:Time/22/fr (Created page with "'''Si une lune de sang est planifiée :'''")
- 00:07, 11 May 2020 Leoetlino talk contribs created page Translations:Time/21/fr (Created page with "D'abord, WM_NumberOfDays est incrémenté. Cela affecte la phase de la lune.")
- 00:06, 11 May 2020 Leoetlino talk contribs created page Translations:Time/20/fr (Created page with "=== À chaque fois que le timer atteint 360,0 (minuit) ===")
- 00:06, 11 May 2020 Leoetlino talk contribs created page Translations:Time/19/fr (Created page with "Après, si le "Bloody Moon end reserve timer" est non nul, celui-ci est décrémenté. Si la nouvelle valeur est nulle, le flag WM_BloodyDay est désactivé.")
- 23:51, 10 May 2020 Leoetlino talk contribs created page Translations:Time/18/fr (Created page with "* Le timer du jeu est incrémenté de 0,0083333 × le nombre de frames écoulées. En pratique, cela signifie que 1 minute dans le jeu = 1 seconde dans la vraie vie. * Si Link...")
- 23:48, 10 May 2020 Leoetlino talk contribs created page Translations:Time/17/fr (Created page with "Sinon, s'il n'y a pas d'événement ou de cinématique actif :")
- 23:47, 10 May 2020 Leoetlino talk contribs created page Translations:Time/16/fr (Created page with "Si la cinématique de sortie du Sanctuaire de la Renaissance (Demo103_0) n'a pas été jouée, l'heure est réinitialisée à 78,75. Cela signifie que si vous arrivez à clipp...")
- 23:46, 10 May 2020 Leoetlino talk contribs created page Translations:Time/15/fr (Created page with "=== Tous les ticks du jeu ===")
- 23:45, 10 May 2020 Leoetlino talk contribs created page Translations:Time/14/fr (Created page with "Quand le jeu démarre, l'heure est réglée à 78,75 (05h15) et le "Bloody Moon end reserve timer" est réglé à 0. Si vous avez déjà des données de jeu, le timer du jeu s...")
- 23:44, 10 May 2020 Leoetlino talk contribs created page Translations:Time/13/fr (Created page with "En interne, l'heure du jour est stockée sous la forme d'un flottant dans l'intervalle [0,0 ; 360,0]. 0,0 représente minuit et 359,x 23h59.")
- 23:42, 10 May 2020 Leoetlino talk contribs created page Translations:Time/12/fr (Created page with "== Détails ==")
- 23:42, 10 May 2020 Leoetlino talk contribs created page Translations:Time/11/fr (Created page with "Passer le temps près d'un feu ou dormir à plusieurs reprises n'aide pas du tout pour provoquer une lune de sang. C'est en fait tout le contraire, car le timer n'avance pas p...")
- 23:41, 10 May 2020 Leoetlino talk contribs created page Translations:Time/10/fr (Created page with "Le timer de la lune de sang commence à compter dès que Link a quitté le Sanctuaire de la Renaissance d'une façon normale. Tout moment passé dans un état où le timer pri...")
- 23:37, 10 May 2020 Leoetlino talk contribs created page Translations:Time/9/fr (Created page with "Ce flag est activé la nuit d'avant à minuit si Link a quitté le plateau et si le timer lune de sang a atteint 7 jours dans le jeu. Pas 7 jours et 15 minutes, mais exactemen...")
- 23:32, 10 May 2020 Leoetlino talk contribs created page Translations:Time/8/fr (Created page with "Les lunes de sang peuvent se produire à minuit si et seulement si le flag WM_BloodyDay est activé. Il n'y a aucun moyen de forcer la planification d'une lune de sang par le...")
- 23:31, 10 May 2020 Leoetlino talk contribs created page Translations:Time/7/fr (Created page with "=== À propos des lunes de sang planifiées ===")
- 23:30, 10 May 2020 Leoetlino talk contribs created page Translations:Time/6/fr (Created page with "* Si la scène cinématique de sortie du Sanctuaire de la Renaissance n'a pas été jouée, l'horloge est réglée à 05:15 et figée. * Si elle a été jouée mais que Link n...")
- 23:28, 10 May 2020 Leoetlino talk contribs created page Translations:Time/5/fr (Created page with "Cependant :")
- 23:28, 10 May 2020 Leoetlino talk contribs created page Translations:Time/4/fr (Created page with "L'horloge commence à 05:15 et le temps s'écoule normalement jusqu'à 11:00. L'activation de la Tour du Prélude règle l'horloge à 11:00, affiche l'heure sur l'interface ut...")
- 23:26, 10 May 2020 Leoetlino talk contribs created page Translations:Time/3/fr (Created page with "=== À propos du temps ===")
- 23:26, 10 May 2020 Leoetlino talk contribs created page Translations:Time/2/fr (Created page with "== Résumé ==")
- 23:26, 10 May 2020 Leoetlino talk contribs created page Translations:Time/1/fr (Created page with "Cet article documente comment le temps s'écoule dans ''Breath of the Wild''.")
- 23:26, 10 May 2020 Leoetlino talk contribs created page Temps (Created page with "Cet article documente comment le temps s'écoule dans ''Breath of the Wild''.")
- 23:06, 10 May 2020 Leoetlino talk contribs changed group membership for Simple from (none) to translator
- 22:59, 10 May 2020 Leoetlino talk contribs marked Escape Ganon glitch for translation
- 22:54, 10 May 2020 Leoetlino talk contribs created page User:FuzzyBot (Created page with "Bot account for the translation extensions.")
- 22:53, 10 May 2020 Leoetlino talk contribs marked Escape Ganon glitch for translation
- 22:49, 10 May 2020 Leoetlino talk contribs created page Escape Ganon glitch (Created page with "The [https://www.reddit.com/r/Breath_of_the_Wild/comments/632yq7/spoilers_you_can_get_out_of_the_final_boss_fight/ '''Escape Ganon glitch'''] is a glitch that lets Link keep t...")
- 22:11, 10 May 2020 Leoetlino talk contribs marked Time for translation
- 22:10, 10 May 2020 Leoetlino talk contribs marked Lord of the Mountain for translation
- 22:09, 10 May 2020 Leoetlino talk contribs created page Lord of the Mountain (Created page with "This article documents some mechanics about the '''Lord of the Mountain'''. == Spawning == The Lord of the Mountain appears whenever a special flag is set ('AnimalMaster_App...")
- 21:55, 10 May 2020 Leoetlino talk contribs created page Time (Created page with "This article documents how '''time''' works in ''Breath of the Wild''. == Summary == === About time === Time starts at 05:15 and will flow normally until 11:00 is reached. Ac...")
- 18:12, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/4/fr (Created page with "== WorldMgr ==")
- 18:12, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/3/fr (Created page with "En raison de la quantité massive d'états à gérer, les différentes fonctionnalités sont réparties entre le gestionnaire principal WorldMgr et 9 sous-gestionnaires.")
- 17:09, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/2/fr (Created page with "Le Gestionnaire du monde (WorldMgr) gère l'écoulement du temps, les lunes de sang, les climats, la météo, brouillard, vent, éclairage, la génération procédurale des nu...")
- 17:05, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/41/fr (Created page with "Gère l'état du monde (heure, lunes de sang, climats, météo, etc.)")
- 17:05, 10 May 2020 Leoetlino talk contribs created page WorldMgr (Created page with "Gère l'état du monde (heure, lunes de sang, climats, météo, etc.)")
- 16:59, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/41/zh (Created page with "控制世界的狀態(時間、血月、氣候、天氣、等等。)")
- 16:57, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/84/zh (Created page with "值")
- 16:56, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/38/zh (Created page with "====State 4 熄滅狀態==== 等月相是 5 的時候再進到 State 0.")
- 16:56, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/37/zh (Created page with "====State 3 準備消失狀態==== 「兩天之後」 or 「『過了一天』且『現在的小時 >= 出現的小時』」,山林霸主消失。 (意思是山林霸主...")
- 16:55, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/36/zh (Created page with "====State 2 發光狀態==== 一個遊戲內小時後,遊戲會紀錄星期幾,然後進到 State 3.")
- 16:54, 10 May 2020 Leoetlino talk contribs changed group membership for FuzzyBot from (none) to bot
- 16:53, 10 May 2020 Leoetlino talk contribs marked WorldMgr for translation
- 16:49, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/35/zh (Created page with "如果你不在 map area 64,那遊戲會一直等等到現在的時間(小時)是上面生成的出現的小時。 (請注意這個檢查是每幀都做。) 這時 A...")
- 16:49, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/34/zh (Created page with "====State 1 蓄勢待發狀態==== 如果你進到 map area 64 (薩托利山這個區域)那就回到 State 0(隨機數值也作廢)。")
- 16:49, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/33/zh (Created page with "那麼遊戲會從 [0 .. 22] 這個區間生成一個隨機的數值(這個數值代表山林霸主幾點出現), 然後進到 State 1。")
- 16:48, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/32/zh (Created page with "====State 0 沈默狀態==== 如果以下全真 * #月相 是 5(眉月) * The AnimalMaster_Existence flag 是 false(山林霸主還沒出現) * The current map a...")
- 16:47, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/30/zh (Created page with "=== 山林霸主 === 山林霸主會在 AnimalMaster_Appearance flag 是 true 的時候出現。 山林霸主出不出現是由一個有限狀態自動機控制的。")
- 16:47, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/29/zh (Created page with "這個函數 AIDef:Query/WhatMoonName 會回傳月相。 雙子驛站的西納巴岡在內心沒有騷動的時候會告訴你今晚的月相。 請注意:月相跟血...")
- 16:46, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/28/zh (Created page with "如果有什麼東西直接設定月相的話 (例如 AIDef:Action/EventSetMoonType),那月相就會是設定過的值。")
- 16:46, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/27/zh (Created page with "=== 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x...")
- 16:44, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/22/zh (Created page with "請注意:即使血月被阻止,血月計時器也不會歸零,還是會繼續增加。這些理由也不能阻止 WM_BloodyDay from being set。")
- 16:43, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/21/zh (Created page with "* 不在MainField (main overworld) (在神廟裡之類的地方) * IsInHyruleCastleArea is set(在城堡裡之類的地方) * LastBossGanonBeastGenerateFlag is set(...")
- 16:39, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/20/zh (Created page with "==== 阻止血月的理由 ==== 下面任何一件事情都會阻止血月。")
- 16:39, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/17/zh (Created page with "增加 WM_NumberOfDays。")
- 16:38, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/16/zh (Created page with "=== 子夜檢查 === 下面這些是子夜檢查的內容(就是每次時間從 360.0 變成 0.0 的時候做的事情)。")
- 16:36, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/53/zh (Created page with "模式")
- 16:33, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/44/zh (Created page with "編號")
- 16:23, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/51/zh (Created page with "SkyMgr: 天空、霧{{check}}. Holds the configuration for all EnvPalettes, EnvAttributes, WeatherInfluences, Remains palettes, Indoor palettes and dungeon fogs.")
- 16:23, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/50/zh (Created page with "TempMgr: 溫度{{check}}.")
- 16:22, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/49/zh (Created page with "WeatherMgr: Handles "rain splash" and 氣候、天氣")
- 16:22, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/48/zh (Created page with "ShootingStarMgr: 流星跟異度神劍流星 (in 1.3.3+)")
- 16:22, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/47/zh (Created page with "CloudPrMgr: 程序化生成的雲")
- 16:21, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/46/zh (Created page with "TimeMgr: 時間、血月、山林霸主")
- 16:19, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/42/zh (Created page with "=== 小主管 === 小主管 (Sub-managers) 由 WorldMgr::init (0x71010F43C0) 生成,and inserted into a pointer array (@WorldMgr+0x5c0). 注意以下名稱不是官方名稱。")
- 16:16, 10 May 2020 Leoetlino talk contribs changed group membership for Ginger from (none) to editnews
- 16:10, 10 May 2020 Leoetlino talk contribs marked WorldMgr for translation
- 15:50, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/11/zh (Created page with "=== TimeMgr::calc === 這個函數每幀呼叫一次。")
- 15:45, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/8/zh (Created page with "遊戲內時間(小時跟分鐘)是一個 [0.0, 360.0] 範圍內的浮點數。 0.0 代表子夜,180.0 代表中午。")
- 15:45, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/7/zh (Created page with "== TimeMgr == TimeMgr 管理所有跟時間有關的事情,例如血月何時出現,山林霸主何時出現。")
- 15:45, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/6/zh (Created page with "=== 氣候 === WorldMgr 本身(而不是小主管)負責處理氣候那一類的事情。 氣候顯然是由玩家所在的位置決定的(在火山很熱、在山上很...")
- 15:43, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/4/zh (Created page with "== WorldMgr == === 小主管 === 小主管 (Sub-managers) 由 WorldMgr::init (0x71010F43C0) 生成, and inserted into a pointer array (@WorldMgr+0x5c0). (注意以下名...")
- 15:42, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/3/zh (Created page with "這個子系統很大/複雜,它的功能被切成九個部分。")
- 15:41, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/2/zh (Created page with "World Manager (WorldMgr) 是遊戲裡的一個子系統。 它控制時間、血月、氣候、天氣、霧、風、閃電、雲、山林霸主的出現等等。")
- 11:44, 10 May 2020 Leoetlino talk contribs marked WorldMgr for translation
- 11:38, 10 May 2020 Leoetlino talk contribs added prefix "mk8" (http://mk8.tockdom.com/wiki/$1) (trans: 0; local: 0) to the interwiki table
- 11:38, 10 May 2020 Leoetlino talk contribs added prefix "las" (https://zeldamods.org/las/$1) (trans: 1; local: 1) to the interwiki table
- 11:37, 10 May 2020 Leoetlino talk contribs created page News:18 (Created page with "'''2020-05-10''': The wiki now uses a different database engine (MySQL) to avoid various bugs and to make it possible to translate articles. If you have a user account, it wil...")
- 10:43, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/8/zh-hant (Created page with "遊戲內時間(小時跟分鐘)是一個 [0.0, 360.0] 範圍內的浮點數。 0.0 代表子夜,180.0 代表中午。")
- 10:43, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/7/zh-hant (Created page with "=== TimeMgr === TimeMgr 管理所有跟時間有關的事情,例如血月何時出現,山林霸主何時出現。 遊戲內時間(小時跟分鐘)是一個 [0.0, 360.0...")
- 10:42, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/6/zh-hant (Created page with "=== 氣候 === WorldMgr 本身(而不是小主管)負責處理氣候那一類的事情。 氣候顯然是由玩家所在的位置決定的(在火山很熱、在山上很...")
- 10:41, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/3/zh-hant (Created page with "這個子系統很大/複雜,它的功能被切成九個部分。")
- 10:41, 10 May 2020 Leoetlino talk contribs created page Translations:WorldMgr/2/zh-hant (Created page with "World Manager (WorldMgr) 是遊戲裡的一個子系統。 它控制時間、血月、氣候、天氣、霧、風、閃電、雲、山林霸主的出現等等。")
- 10:38, 10 May 2020 Leoetlino talk contribs marked WorldMgr for translation