Translations:Difficulty scaling/368/zh

From ZeldaMods (Breath of the Wild)
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<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人

   int kill_count = GameData::getIntegerFlag(kill_flag["name"]);
   points += kill_count * kill_flag["point"]; // 殺敵數 * 此敵人的分數